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saved_progress support for scripted research triggers

Posted: Mon Oct 13, 2025 5:06 pm
by Quezler
if the trigger for a technology is "scripted" you seem to be unable to set saved_progress on it in order to indicate it to the user, for example when there are multiple entities a player can mine and not just one so you can count it in your script and just update the saved progress and once its ready to hit 100% then you call script_trigger_research() instead.

Re: saved_progress support for scripted research triggers

Posted: Mon Oct 13, 2025 7:34 pm
by protocol_1903
+1