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Version 2.0.70

Posted: Mon Oct 13, 2025 12:09 pm
by FactorioBot
Bugfixes
  • Fixed scripted technology trigger was unable to load layered icons. (131107)
  • Fixed tips and tricks item was unable to load layered icons.
  • Fixed stomper stomp sound playing way too many times when dying by stomping in a mine field. (131100)
  • Fixed electric turret was suggesting it is possible to read ammo. (131119)
  • Fixed a crash when artillery turret didn't have rotating_sound defined even though it's optional. (131140)
  • Fixed startup crashes on some Intel Macbook Pros. (131153)
  • Fixed that changing player's character could cause equipment related events to not fire. (131165)
  • Fixed upgrading programmable speaker would clear settings. (131191)
  • Fixed that LuaPlayer::can_build_from_cursor would play the not-allowed sound when out of reach. (131201)
  • Fixed that on_chart_tag_modified was not called when name/icon was modified by script. (131176)
  • Fixed a crash when a surface is deleted while viewing a ping tooltip for that surface. (131146)
  • Fixed some OpenGL lighting issues when light occlusion was enabled.
  • Fixed color saturation problems on some Intel Macs. (128726)
  • Fixed crashes on Intel Macs with AMD GPUs by disabling GPU timings for those cards.
  • Fixed a crash when robots try to charge at a roboport that only supports charging when using quality. (131253)
Modding
  • Added CargoStationParameters::is_input_station and ::is_output_station to mainly clarify tooltips. (126749)
Previous changelog: Version 2.0.69

New versions are released as experimental first and later promoted to stable. If you wish to switch to the experimental version on Steam, choose the experimental Beta Participation option under game settings; on the stand-alone version, check Experimental updates under Other settings.

Re: Version 2.0.70

Posted: Mon Oct 13, 2025 3:47 pm
by h.q.droid
It also seems a lot faster. Is there any unmentioned optimization?

Re: Version 2.0.70

Posted: Tue Oct 14, 2025 10:39 am
by BlueTemplar
What seems faster to you ?

Re: Version 2.0.70

Posted: Tue Oct 14, 2025 11:31 am
by h.q.droid
BlueTemplar wrote: Tue Oct 14, 2025 10:39 am What seems faster to you ?
My save ran at 50-56 UPS on 2.0.69 but got sped up to 60 UPS on 2.0.70.

Re: Version 2.0.70

Posted: Tue Oct 14, 2025 2:12 pm
by BlueTemplar
With Wube paying so much attention to optimisation as well as obscure bugs,
and the change you report being quite significant,
and indeed there seemingly being no change listed that should have caused this,
(you aren't on Mac, or using OpenGL, are you ?)

Wube would likely be glad if you made a thread comparing before and after,
following the Performance problems and how to report them instructions for both ?

(Assuming you indeed do see a difference when trying 2.0.69 again.)

Re: Version 2.0.70

Posted: Tue Oct 14, 2025 2:33 pm
by h.q.droid
BlueTemplar wrote: Tue Oct 14, 2025 2:12 pm With Wube paying so much attention to optimisation as well as obscure bugs,
and the change you report being quite significant,
and indeed there seemingly being no change listed that should have caused this,
(you aren't on Mac, or using OpenGL, are you ?)

Wube would likely be glad if you made a thread comparing before and after,
following the Performance problems and how to report them instructions for both ?

(Assuming you indeed do see a difference when trying 2.0.69 again.)
Well, I don't want to reinstall 2.0.69. I was indeed using OpenGL on an Intel GPU, but I'm on Linux.