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				[2.0.69] Wrong icon replacing modules
				Posted: Mon Oct 13, 2025 1:58 am
				by Evoluxion
				i have 3 rare quality modules 3 to be replaced for epic quality, but the icons in the recicler modules are already epic, in the right side (hiden by the panel) i have another recicler with the exact same modules config, but in that one, the rares are rares not epic.
			 
			
					
				Re: [2.0.69] Wrong icon replacing modules
				Posted: Mon Oct 13, 2025 2:54 am
				by boskid
				Is this bug report about the X icons drawing over entity in the world where the modules are but not drawing over entity in the gui preview?
			 
			
					
				Re: [2.0.69] Wrong icon replacing modules
				Posted: Mon Oct 13, 2025 3:02 am
				by Evoluxion
				boskid wrote: Mon Oct 13, 2025 2:54 am
Is this bug report about the X icons drawing over entity in the world where the modules are but not drawing over entity in the gui preview?
 
the X's are fine, the problem is that they are NOT epic, they are rare, like in the GUI.
 
			 
			
					
				Re: [2.0.69] Wrong icon replacing modules
				Posted: Mon Oct 13, 2025 3:19 am
				by boskid
				I see, there is a mess of layering in the alt mode over entity since there is a shield rendering for module insertion with icon of a new module and there is X rendering for removal of the old module, and it appears to be as if the X was rendered on top of new module.
			 
			
					
				Re: [2.0.69] Wrong icon replacing modules
				Posted: Mon Oct 13, 2025 3:27 am
				by Evoluxion
				boskid wrote: Mon Oct 13, 2025 3:19 am
I see, there is a mess of layering in the alt mode over entity since there is a shield rendering for module insertion with icon of a new module and there is X rendering for removal of the old module, and it appears to be as if the X was rendered on top of new module.
 
Make sense, i have another recycler in the side with the same module config (3 X's over the rare ones) but in that case the icons are rare as it should.