[Solved] Summary of Multiplayer-Related Memory Issues and Questions
Posted: Thu Oct 09, 2025 3:03 pm
I am not able to write in English myself, so I am using ChatGPT for help. Please excuse any awkward phrasing.
Hello, I’m having an issue while running a multiplayer server and would like to ask a question.
The main issues are periodic freezing and memory leaks.
First, our server hardware specifications are as follows:
CPU: AMD Ryzen 9 7950X
RAM: 24GB
SSD: 512GB
OS : Ubuntu 24.04.3 LTS
SaveFile : Version 2.0.69 70MB
The server is running Factorio version 2.0.69 Linux headless.
Asynchronous saving is enabled, the save interval is set to 1 minute, and we manage around 3,000 save files.
The server is based on the Enable All Planet Mod Pack and has around 200 mods in total.
(I am aware that there are a lot of mods, and I am working on reducing them.)
I am running the server using a program called Factorio Server Manager. (https://github.com/OpenFactorioServerMa ... er-manager)
To reduce the save file size, I have been regularly cleaning up the chunks of all planets. (https://mods.factorio.com/mod/Delete-Chunk-Tool)
I have been updating the mods frequently, checking for the latest versions and applying updates approximately every two days.
I am not very skilled at debugging Factorio. I can only understand basic information like time-usage.
1. The server has been running for about a month, and since there are many mods and it has been operating for a while, I’ve noticed that htop shows dozens of Factorio-related processes. Is this normal?
2. The Enable All Planet Mod Pack includes the Tiber planet mod. Recently, this mod has been causing severe delays of around 2,000 ms at intervals roughly similar to the autosave cycle (although I’m not certain if it happens exactly during autosave). I have contacted the mod author but have not found a solution yet. I could remove this mod, but that would delete the entire Tiber planet, so I would like to resolve the issue if possible. I’m also curious if other players have experienced similar problems. The tick issue on the Tiber planet does not seem to occur in singleplay.
3. The base memory usage of Factorio seems extremely high. When the server starts, it occupies around 19GB of RAM right away — is this normal?
4. The memory leak issue wasn’t very noticeable when the server first started, but over time the accumulated usage keeps increasing. Because of this, we currently have to reboot the server every 2–3 hours. Is this a common problem? Could it possibly be caused by one of the mods?
5. As the server runs, memory usage keeps increasing, and after several hours, it eventually stops due to running out of memory. At that point, it seems that more than 100 suspended Factorio processes have accumulated. When I issue a shutdown command to the server via RCON or similar tools, all these processes start shutting down sequentially, and it takes several minutes for everything to finish — during which all the pending autosaves also complete.
6. There is one notable point. I’m not sure if it’s just me, but when running this save file in single-player, exiting the game seems unusually slow, taking about 5–10 seconds.
I have resolved many issues while running the server so far, but this problem seems to be beyond my ability to fix. If I cannot solve it, I may have to shut down the server. Could you help me address this issue?
Hello, I’m having an issue while running a multiplayer server and would like to ask a question.
The main issues are periodic freezing and memory leaks.
First, our server hardware specifications are as follows:
CPU: AMD Ryzen 9 7950X
RAM: 24GB
SSD: 512GB
OS : Ubuntu 24.04.3 LTS
SaveFile : Version 2.0.69 70MB
The server is running Factorio version 2.0.69 Linux headless.
Asynchronous saving is enabled, the save interval is set to 1 minute, and we manage around 3,000 save files.
The server is based on the Enable All Planet Mod Pack and has around 200 mods in total.
(I am aware that there are a lot of mods, and I am working on reducing them.)
I am running the server using a program called Factorio Server Manager. (https://github.com/OpenFactorioServerMa ... er-manager)
To reduce the save file size, I have been regularly cleaning up the chunks of all planets. (https://mods.factorio.com/mod/Delete-Chunk-Tool)
I have been updating the mods frequently, checking for the latest versions and applying updates approximately every two days.
I am not very skilled at debugging Factorio. I can only understand basic information like time-usage.
1. The server has been running for about a month, and since there are many mods and it has been operating for a while, I’ve noticed that htop shows dozens of Factorio-related processes. Is this normal?
2. The Enable All Planet Mod Pack includes the Tiber planet mod. Recently, this mod has been causing severe delays of around 2,000 ms at intervals roughly similar to the autosave cycle (although I’m not certain if it happens exactly during autosave). I have contacted the mod author but have not found a solution yet. I could remove this mod, but that would delete the entire Tiber planet, so I would like to resolve the issue if possible. I’m also curious if other players have experienced similar problems. The tick issue on the Tiber planet does not seem to occur in singleplay.
3. The base memory usage of Factorio seems extremely high. When the server starts, it occupies around 19GB of RAM right away — is this normal?
4. The memory leak issue wasn’t very noticeable when the server first started, but over time the accumulated usage keeps increasing. Because of this, we currently have to reboot the server every 2–3 hours. Is this a common problem? Could it possibly be caused by one of the mods?
5. As the server runs, memory usage keeps increasing, and after several hours, it eventually stops due to running out of memory. At that point, it seems that more than 100 suspended Factorio processes have accumulated. When I issue a shutdown command to the server via RCON or similar tools, all these processes start shutting down sequentially, and it takes several minutes for everything to finish — during which all the pending autosaves also complete.
6. There is one notable point. I’m not sure if it’s just me, but when running this save file in single-player, exiting the game seems unusually slow, taking about 5–10 seconds.
I have resolved many issues while running the server so far, but this problem seems to be beyond my ability to fix. If I cannot solve it, I may have to shut down the server. Could you help me address this issue?