Suggested ballancing of biters
Posted: Sat Sep 28, 2013 9:53 pm
While biters are on an relatively ok level with laser turrets, they are too overpowered against player and in 12 hours of playtesting, every encounter outside turret base ended with death (which is far from fun).
So i suggest following:
-first tier of biters should have speed reduced from 30 % faster than player to 10 % faster, and its health reduced to 2-4. The idea is, that only this type of enemy will be in the world without pollution, and encountering a player without industry, he should be able to kill them with 1-2 pistol hits, 1 ordinary turret should handle a few of them without damage.
-second tier of biters should jump after pollution kicks in, should have about 70 % speed of the player, and have such HP that it can be killed by sustained machinegun fire or point blanc shotgun shot. Player should be able to kite them. Ordinary turret should be able to kill it while taking a little damage.
-third tier could remain as it is, or be split between third and fourth tier, ballanced with laser turrets and power armors.
Same should go for worms, first should be killable by pistol, second by machinegun or rocket launcher. Also, iron and heavy armor should be buffed (dont know how much), just now you cant see any difference, running into lings or worms means death. What i mean, just now game has some stuff like gun turret, pistol, machinegun, shotgun, armor, but they cant be used for anything, they are too weak. But first hour of game should be just about using them.
Also, grenade is a joke, taking a slot, costing somewhat considerable, making 10 damage, it cant actually kill even weakest creatures.
So i suggest following:
-first tier of biters should have speed reduced from 30 % faster than player to 10 % faster, and its health reduced to 2-4. The idea is, that only this type of enemy will be in the world without pollution, and encountering a player without industry, he should be able to kill them with 1-2 pistol hits, 1 ordinary turret should handle a few of them without damage.
-second tier of biters should jump after pollution kicks in, should have about 70 % speed of the player, and have such HP that it can be killed by sustained machinegun fire or point blanc shotgun shot. Player should be able to kite them. Ordinary turret should be able to kill it while taking a little damage.
-third tier could remain as it is, or be split between third and fourth tier, ballanced with laser turrets and power armors.
Same should go for worms, first should be killable by pistol, second by machinegun or rocket launcher. Also, iron and heavy armor should be buffed (dont know how much), just now you cant see any difference, running into lings or worms means death. What i mean, just now game has some stuff like gun turret, pistol, machinegun, shotgun, armor, but they cant be used for anything, they are too weak. But first hour of game should be just about using them.
Also, grenade is a joke, taking a slot, costing somewhat considerable, making 10 damage, it cant actually kill even weakest creatures.