Assembling Machine 1 recipe limits - what is intended?
Posted: Fri Oct 03, 2025 8:12 am
I was looking through the recipe limits for Assembling Machine 1s versus 2s and 3s, and I noticed a few oddities.
In the base game, the rule is very simple. Every Assembling Machine recipe that doesn't have fluids can be done in a tier 1 machine, everything that does have a fluid recipe can't be done in them.
However, in Space Age this seems to be quite a bit more arbitrary. Looking purely at Intermediate Products, they can't do any Gleba-related recipes, but can do Space Science (and the only two other Space Age recipes are Tungsten Carbide and Holmium Plate, which both have a fluid input). Then, when you get to Production recipes, it's even more confusing. Foundries are of course unavailable because they have a fluid input, but Biochambers, Electromagnetic Plants and Cryoplants are all unavailable as well despite not requiring a fluid, while Recyclers, Agricultural Towers, Lightning Rods and Heating Towers are available. And for the Logistics, Space and Military tabs, there are no differences, except fluid-related recipes are disabled.
I'm not sure what's intended behavior, so I didn't want to just throw it into the Bug Reports, but I would assume that fluid inputs (or outputs, looking at you unbarrelling) should be the only limiter, right? Or, conversely (but less sensible imo), that no off-Nauvis recipes should be available to them.
In the base game, the rule is very simple. Every Assembling Machine recipe that doesn't have fluids can be done in a tier 1 machine, everything that does have a fluid recipe can't be done in them.
However, in Space Age this seems to be quite a bit more arbitrary. Looking purely at Intermediate Products, they can't do any Gleba-related recipes, but can do Space Science (and the only two other Space Age recipes are Tungsten Carbide and Holmium Plate, which both have a fluid input). Then, when you get to Production recipes, it's even more confusing. Foundries are of course unavailable because they have a fluid input, but Biochambers, Electromagnetic Plants and Cryoplants are all unavailable as well despite not requiring a fluid, while Recyclers, Agricultural Towers, Lightning Rods and Heating Towers are available. And for the Logistics, Space and Military tabs, there are no differences, except fluid-related recipes are disabled.
I'm not sure what's intended behavior, so I didn't want to just throw it into the Bug Reports, but I would assume that fluid inputs (or outputs, looking at you unbarrelling) should be the only limiter, right? Or, conversely (but less sensible imo), that no off-Nauvis recipes should be available to them.