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[Lou][2.0.67] Gleba blueprints not marking for decontruction on water tiles

Posted: Sun Sep 28, 2025 11:19 pm
by AntiElitz
blueprints of entities taht requiere landfill will often be locked at the ladfill cannot be placed under a tree or stromatolite.
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Re: [2.0.67] Gleba blueprints not marking for decontruction on water tiles

Posted: Mon Sep 29, 2025 12:19 am
by Loewchen

Re: [2.0.67] Gleba blueprints not marking for decontruction on water tiles

Posted: Tue Sep 30, 2025 8:54 am
by Lou
The 1st and 3rd photo looks to be the issue mentioned, I don't think the 2nd is as well. I think I found the cause of the second one, but if you have a save or video I could confirm.

Re: [Lou][2.0.67] Gleba blueprints not marking for decontruction on water tiles

Posted: Mon Oct 13, 2025 9:51 am
by AntiElitz
I don't, sorry :(

Re: [Lou][2.0.67] Gleba blueprints not marking for decontruction on water tiles

Posted: Tue Oct 14, 2025 3:53 pm
by Lou
If i was correct and the cause of it was cancelling deconstruction of plants not removing player's colliding tile ghosts, then it is fixed for 2.1 ;)