Bilka wrote: Fri Sep 19, 2025 7:49 pm
The nuke spawns entities which spawn tiles and checks the surface conditions on the entities. What is the reason the modded nuke can't use that?
It is not item "atomic-bomb" cannot be used;
It is not tile "nuclear-ground" creation cannot be controlled;
What I mean is buildable tile without surface_conditions is either hard to be compatible or may cause exploition.
Item "atomic-bomb" will create tile "nuclear-ground" regardless where you nuke it,
and those "nuclear-ground" is not suitable for "overgrowth-yumako-soil" in base game,
but what if a mod want to have "overgrowth-yumako-soil" to be built everywhere in Gleba,
then the modder have to face a choice about "nuclear-ground":
If they included "nuclear-ground" as part of tile allow list, then you can have yumako growing in Nauvis or Aquilo like this:(with mod
https://mods.factorio.com/mod/soil-anywhere )

- nuketile2.jpg (557.38 KiB) Viewed 99 times
If they decide not to include it, then those "nuclear-ground" will make holes in their farm design.

- nuketile.jpg (701.64 KiB) Viewed 99 times
and such problem will appear again and again everytime new environmental tile get added.
We already have a surface_condition to limit such thing, why would we not doing it with tiles also?
which make a tile limited for certain planet/surface.