AccumulatorPrototype full_charge and empty_charge sprite layers
Posted: Tue Sep 09, 2025 7:50 am
Heya,
A 'small' thing, but it would be nice to define graphics layers for accumulators that are empty and/or fully charged.
e.g. a red blinking led animation for empty, and a green led for full.
Cheers
A 'small' thing, but it would be nice to define graphics layers for accumulators that are empty and/or fully charged.
e.g. a red blinking led animation for empty, and a green led for full.
Cheers