Creating 'Probes' for train pickup interrupts and potential for conflicting interrupts?
Posted: Tue Sep 09, 2025 12:36 am
Hey Hey,
So I'm at a point with my 'Factory of Everything' where I have to go wrangle some patches of Iron, Copper, Coal and Stone (luckily all the Crude and Uranium I'll ever need are closer than a train ride) and I saw that Interrupts are a thing. I think I conceptually 'get it' where the trains can semi autonomously go grab the thing the Interrupt asks for if given a signal or trigger to do so.
So my two questions are
1. I have one station at the FoE for unloading solids - Iron/Copper/Coal/Stone with a set of filters on splitters to sort them to the appropriate 4x belts. All Iron and Copper is coming in as plates with on-mining-site smelting. To avoid clogging at unload, my hunch is I don't want to send an interrupt signal too early so should I just set up a buffer 'probe' that has a fast inserter to fill it up and a regular inserter to unload, and when that box hits 0, the train goes and fetches more plates/coal/stone? If so, should I place this towards the 'butt' of the whole factory? Mid-point? I don't want to do fancy ass math to figure the exact locations or use several probes, I'd like minimal wiring if possible here.
2. Can a train get confused by two interrupts and not make up its 'mind' on which one to fulfill, or wind up in a spot where it can't fulfill two at once because the train tracks don't allow it? Like the train can't go A->B->C->A it has to go A->B->A->C->A to reach all 3? Just trying to figure if I'm going to get mad later when it mostly works but for that.
So I'm at a point with my 'Factory of Everything' where I have to go wrangle some patches of Iron, Copper, Coal and Stone (luckily all the Crude and Uranium I'll ever need are closer than a train ride) and I saw that Interrupts are a thing. I think I conceptually 'get it' where the trains can semi autonomously go grab the thing the Interrupt asks for if given a signal or trigger to do so.
So my two questions are
1. I have one station at the FoE for unloading solids - Iron/Copper/Coal/Stone with a set of filters on splitters to sort them to the appropriate 4x belts. All Iron and Copper is coming in as plates with on-mining-site smelting. To avoid clogging at unload, my hunch is I don't want to send an interrupt signal too early so should I just set up a buffer 'probe' that has a fast inserter to fill it up and a regular inserter to unload, and when that box hits 0, the train goes and fetches more plates/coal/stone? If so, should I place this towards the 'butt' of the whole factory? Mid-point? I don't want to do fancy ass math to figure the exact locations or use several probes, I'd like minimal wiring if possible here.
2. Can a train get confused by two interrupts and not make up its 'mind' on which one to fulfill, or wind up in a spot where it can't fulfill two at once because the train tracks don't allow it? Like the train can't go A->B->C->A it has to go A->B->A->C->A to reach all 3? Just trying to figure if I'm going to get mad later when it mostly works but for that.