[2.0.65] Miscolorations in Aquilo tile transitions
Posted: Thu Sep 04, 2025 5:49 pm
This is not really a bug report but this is the closest forum I could think of.
Most tiles in Factorio have a nice graphics set — however, the graphics for rough ice and for most types of snow have some tile transitions that are miscolored red. Tile transitions are hard for modders to make, so if Wube happens to already have the correct graphics somewhere it would be nice to get those replaced.
This doesn't show up in the base game, but if a modder clones rough ice into two different tiles, those tiles will have red transitions between them. You can observe this in transitions between the frozen rock tiles in Cerys (which overlays Aquilo tile graphics onto Vulcanus tile graphics) if you modify `tile.lua` to put the frozen tiles on different layers: https://github.com/danielmartin0/Cerys- ... #L248-L264
Most tiles in Factorio have a nice graphics set — however, the graphics for rough ice and for most types of snow have some tile transitions that are miscolored red. Tile transitions are hard for modders to make, so if Wube happens to already have the correct graphics somewhere it would be nice to get those replaced.
This doesn't show up in the base game, but if a modder clones rough ice into two different tiles, those tiles will have red transitions between them. You can observe this in transitions between the frozen rock tiles in Cerys (which overlays Aquilo tile graphics onto Vulcanus tile graphics) if you modify `tile.lua` to put the frozen tiles on different layers: https://github.com/danielmartin0/Cerys- ... #L248-L264