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Gleba Evolution should start with landing not with ariving to Orbit

Posted: Wed Aug 27, 2025 1:06 am
by Erfar
Subject.

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One of my platforms was with blueprinted schedules, and it automaticaly arrived to Gleba like 20 ingame hours ago and now Gleba has near 20% evolution even before landing.

Time-factor in evolution is already very frustrating one as it punished for plaing game without rush and polution factor already function of time. But That leve of "punishment for nothing" is on another level of frustration.

Re: Gleba Evolution should start with landing not with ariving to Orbit

Posted: Wed Aug 27, 2025 3:22 pm
by computeraddict
Erfar wrote: Wed Aug 27, 2025 1:06 am Time-factor in evolution is already very frustrating one as it punished for plaing game without rush
You can turn it to zero at map generation time

Re: Gleba Evolution should start with landing not with ariving to Orbit

Posted: Thu Aug 28, 2025 3:42 pm
by Erfar
computeraddict wrote: Wed Aug 27, 2025 3:22 pm
Erfar wrote: Wed Aug 27, 2025 1:06 am Time-factor in evolution is already very frustrating one as it punished for plaing game without rush
You can turn it to zero at map generation time
You know that is not very useful information to know after encountering that kind of issue 100 hours in the game

More useful way would be non-achivment breaking way to reset Gleba (for example by some sort of save file edditing)

Re: Gleba Evolution should start with landing not with ariving to Orbit

Posted: Fri Aug 29, 2025 1:25 am
by angramania
Why would you care about evolution after dozens hours of gameplay? A this stage 0%, 18%(15 hours), 25%(24 hours) or even 50%(70 hours) shouldn't really matter.

Re: Gleba Evolution should start with landing not with ariving to Orbit

Posted: Sat Aug 30, 2025 3:45 pm
by Sad_Brother
It does matter first time on surface.