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[Rseding91] [2.0.65] on_player_setup_blueprint mapping nil on ghosts attached to corpses

Posted: Sat Aug 23, 2025 2:51 pm
by Quezler
- /c script.on_event(defines.events.on_player_setup_blueprint, function(event) game.print(table_size(event.mapping.get())) end)
- place 1 ghost and 2 real entities
- /c game.player.selected.die() on one of the real ones
- make a copy/blueprint selection of each entity individually
- notice that the ghost of the corpse prints zero
08-23-2025, 16-49-46.png
08-23-2025, 16-49-46.png (1.41 MiB) Viewed 951 times

Re: [Rseding91] [2.0.65] on_player_setup_blueprint mapping nil on ghosts attached to corpses

Posted: Sat Aug 23, 2025 4:17 pm
by Rseding91
Thanks for the report. This is now fixed for the next release.