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Kombat drones fork
Posted: Sat Aug 23, 2025 12:01 am
by spro123
since it was abandoned by the original author can someone please, please create an updated version. it was my favourite mod in 1.1 (also if you do this could you add compatibility with distant misfires mod?)
Re: Kombat drones fork
Posted: Sat Aug 23, 2025 1:43 am
by eugenekay
Kombat Drones was originally authored by Klonan, so the Code Quality is pretty good as-is. I initially thought that it must be using some sort of Spidertron - but no, this is an entire custom RTS unit system. Neat!
I spent about two hours repeatedly starting the Game / fixing each Error that popped-up. Most of them were missing properties due to 2.0 changes - fluid boxes, recipe ingredients, and code syntax changes.

- 08-22-2025, 21-16-56.png (835.41 KiB) Viewed 647 times
There are still some problems with the custom scripting that "Deploys" the Infantry from the Depot; and the Graphics are broken

- 08-22-2025, 21-24-54.png (578.03 KiB) Viewed 647 times
But if you spawn the Infantry Units from the Map Editor, it seems like it works! This really speaks to the longevity of a well-designed Mod API.
I am not uploading it to the Mod Portal because the mod
is still broken - but it does seem like this Mod is recoverable. I have attached the Files that I modifed from the Mod Portal ZIP:
- changelog.txt
- info.json
- data/entities/depots/infantry_depot/infantry_depot.lua
- data/tf_util/tf_util.lua
- data/generate_units.lua
- data/infantry_recipes.lua
If anybody would like to pick this project up - go for it! The license on this code is GNU GPL v3.
Re: Kombat drones fork
Posted: Tue Oct 21, 2025 6:11 pm
by VVV
Hello, please contact me, i`ve want to make it work, but need some help.
Re: Kombat drones fork
Posted: Sat Oct 25, 2025 6:26 pm
by spro123
don't know anything about modding but I would like to know what is not working