[2.0.64] Tiles colliding with cliffs remove some cliffs upon placement as player
Posted: Mon Aug 18, 2025 6:37 pm
This is a follow-up from a bug that Rseding partially fixed back in May.
When placing tiles over cliffs that collide with them some cliffs are removed. Others aren't.
It does work correctly when placing from the editor. So I assume Rseding only fixed it from there. But I'm not sure.
The previous bug report ended with Rseding saying:
In any case. I've set up a small test world with a related mod where concrete collides with concrete for easy testing (see attachments).
When placing tiles over cliffs that collide with them some cliffs are removed. Others aren't.
It does work correctly when placing from the editor. So I assume Rseding only fixed it from there. But I'm not sure.
The previous bug report ended with Rseding saying:
I replied to it back then with that this seems inconsistent with other entities. All other entities I tried, the tiles just aren't built under them: But even if it's intended. Shouldn't all cliffs be removed instead of just some?Rseding91 wrote: Tue May 06, 2025 4:34 pm [The cliffs] should [be removed]. If the tile collides with the cliff it will remove the cliff - as intended. Any colliding entity gets removed when a colliding tile is put under it.
In any case. I've set up a small test world with a related mod where concrete collides with concrete for easy testing (see attachments).