Crushers with "Set Recipe" should only be set by recipe signals
Posted: Sun Aug 17, 2025 4:31 am
Something that's been a source of annoyance/trouble when building platforms is the fact that if crushers are on "Set Recipe" and see a signal with an asteroid value, they interpret that as the basic crushing recipe. My suggestion is to only set that recipe based on the recipe signal itself instead.
On a typical ship I use circuits to handle reprocessing, and because just an asteroid signal will set the Crusher to the default crushing recipe, it often can be very finnicky and require a lot extra pass-through combinators to prevent the crushers from ever seeing an asteroid signal and filling your asteroid belt with iron ore.
Thanks! Game is amazing and maybe the best dev team out there.
On a typical ship I use circuits to handle reprocessing, and because just an asteroid signal will set the Crusher to the default crushing recipe, it often can be very finnicky and require a lot extra pass-through combinators to prevent the crushers from ever seeing an asteroid signal and filling your asteroid belt with iron ore.
Thanks! Game is amazing and maybe the best dev team out there.