A idea to handle gleba problem
Posted: Thu Aug 14, 2025 6:13 pm
I think gleba is really good idea but just not work because you got gate keeped in everyway that limits how you can even produce basic ores, and before you know it stomper will come and kill you and your defense only make them attack whole base instead of just the tower.
At the root of it all, it all came down to one problem: ores, without it we can't build anything, and in gleba we have no other choice but getting it through bacteria, and to getting it from bacteria means you have to get bioflux, that mean you have to build a two farm at first, that is fucking bullshit, in nauvis build anything only really require iron and some of copper, in gleba we have to enjoy build things from low density structure just to get iron ore?
Indeed, bioflux center of gleba recipe, just like green circuit is center of all crafts, but that challenge just came too fast, in nauvis starting iron and copper patch is within mile, it should have a meaningful loop in both farm before you connect two into a first bioflux loop.
In current system both using bioflux to deterministically make fresh bacteria, and we have a spoil fruit recipe to have a 7% chance to get a bacteria,jus imagine burning mining drill only produce such amount of ore when you just put tons of coal you collected manually.
My suggestion is shift it a bit, instead we produce first bacteria using bioflux, nutrition and ore to make a bacteria 100% this time, but the duplication process no longer refresh bacteria, but it is now cheaper, just crushed fruit+bacteria=2bacteria
Please notice, THERE ARE NO FRESHNESS RESET,even the one you made from bioflux is depanded on freshness of bioflux and nutrition you put in, Player need to seek out ways to make bacteria duplicate more in a set time frame, fresh product means you have more time to make it more ores, in its worst, you can always start again by going back to another agricultural tower and make another bioflux and try again without manually seek out the bacteria rocks that will be removed over time by player.
Oh, and maybe a bioflux spoiling recipe, just bioflux+spoilage->bioflux(90%fresh)+spoilage will be cool, so we can wait less.
At the root of it all, it all came down to one problem: ores, without it we can't build anything, and in gleba we have no other choice but getting it through bacteria, and to getting it from bacteria means you have to get bioflux, that mean you have to build a two farm at first, that is fucking bullshit, in nauvis build anything only really require iron and some of copper, in gleba we have to enjoy build things from low density structure just to get iron ore?
Indeed, bioflux center of gleba recipe, just like green circuit is center of all crafts, but that challenge just came too fast, in nauvis starting iron and copper patch is within mile, it should have a meaningful loop in both farm before you connect two into a first bioflux loop.
In current system both using bioflux to deterministically make fresh bacteria, and we have a spoil fruit recipe to have a 7% chance to get a bacteria,jus imagine burning mining drill only produce such amount of ore when you just put tons of coal you collected manually.
My suggestion is shift it a bit, instead we produce first bacteria using bioflux, nutrition and ore to make a bacteria 100% this time, but the duplication process no longer refresh bacteria, but it is now cheaper, just crushed fruit+bacteria=2bacteria
Please notice, THERE ARE NO FRESHNESS RESET,even the one you made from bioflux is depanded on freshness of bioflux and nutrition you put in, Player need to seek out ways to make bacteria duplicate more in a set time frame, fresh product means you have more time to make it more ores, in its worst, you can always start again by going back to another agricultural tower and make another bioflux and try again without manually seek out the bacteria rocks that will be removed over time by player.
Oh, and maybe a bioflux spoiling recipe, just bioflux+spoilage->bioflux(90%fresh)+spoilage will be cool, so we can wait less.