Page 1 of 1

[2.0.60] Crash when Super Force Building tileable EM Plant segment with undergrounds over existing belts/undergrounds

Posted: Sat Aug 09, 2025 1:56 am
by Robodonkey
(1.)(2.)
Steps to recreate:
1. Load Save
2. Click on Nauvis Surface view
3. Zoom to Red Chip area (center of map)
Step 3.jpg
Step 3.jpg (338.77 KiB) Viewed 374 times
4. Replace these 2 undergrounds with straight red belts
Step 4.jpg
Step 4.jpg (412.21 KiB) Viewed 374 times
5. While belts are ghosted and not replaced, Ctrl+C Copy this area
Step 5.jpg
Step 5.jpg (607.93 KiB) Viewed 374 times
6. Super Force Build 3 times directly below. First 2 times ghosted, 3rd ghost caused crash.
Step 6.jpg
Step 6.jpg (635.81 KiB) Viewed 374 times

(3.) Expect ghosts to be placed and machinery built.

(4.) Crash happens every time.
Save attached. Steps start from loading this autosave.
Additional testing:
- When deconstructing all entities first (all entities removed not existing/marked for deconstruction), then following the steps above, the crash does NOT happen.
- When only underground belts are removed, and then SFB the copied section, there is no crash. Perhaps crash is coming from the changes with underground routing when Super Force Building

Re: [2.0.60] Crash when Super Force Building tileable EM Plant segment with undergrounds over existing belts/underground

Posted: Sat Aug 09, 2025 2:21 am
by Loewchen

Re: [2.0.60] Crash when Super Force Building tileable EM Plant segment with undergrounds over existing belts/underground

Posted: Sat Aug 09, 2025 11:34 pm
by Robodonkey
You are correct. I updated my game to the latest version and the crash was fixed.