Start any planet Insted of being forced Start from 0
Posted: Fri Aug 08, 2025 9:39 pm
The mod to do that exists.
Currently the DLC is not enjoyable because you need to be END GAME. END GAME to get Legendary, eng game to get Foundation, End game to unlock so many stuff, that, when someone points out the game is not fun, everyone says: oh but you can use x or y!. Exacept all of thoes "solution" means you are end game. And of course that's the "solution", because otherwise you are just wasting a lot of time trying to get Epic only to realise that due to the forced gambling and limited resources, instead of wasting your time gambling, you could progress the main research and unlock Legendary, and then try to get Legendary instead of Epic, on top of having access to so many other stuff that will make getting legendary much more easiler. Like a sending tons of rockets insted of wating hours for a few... because you know, end game this is possible, just not mid game since the dev don't want us to NOT be forced to play NG on mutiple planets at the same time. Yep, the game is not made for you to enjoy the journey, it's made to waste your resources on gambling and just barely enough to get by. And once you are at the end, well, now you finally can build that factory to get access to everything .... oh sorry, I mispelled: you need to almost rebuild your entier factory because you need to replace so many stuff due to gambling , waste managment, and the other elements, like having access to Foundation = you can finally build on 2 planets, because doing an "local landfill" was to much to ask from a paid dlcs.... Yes, a local landfil >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Foundation
This is best seen at the rocket capacity. 25 bullets = 50 assemblers... Yeah... it's clear as day the devs did not use logic but actively tried to prevent people from bringing stuff we created on other planets to new ones. It makes no sense — we did not create them via cheats. And again, the whole “to experience the planet as it is” argument... well, that is exactly why I said: Start any planet instead of being forced to start from 0.
BTW, for people talking about productivity and how to optimise the rockets and such, thank you for pointing out what I said: we are forced to be END GAME to actually be able to enjoy what the DLC added. Productivity for rockets? Ah yes, when I am just getting ready to go to a new planet, the fact that END GAME this won't be an issue is clearly the answer to my problem of WTF am I restricted from bringing my own stuff and need to waste hours and hours to load a ship or go to a new planet... or... just go to a new planet and start there from almost 0... ah yes, this is why I said: how about a start-any-planet option instead of being forced into a limiter we can't get rid of even post-game.
For anyone talking about the stack size and such: the combinator allows you to calculate. Even if they add an infinite research to increase the rocket cargo or stack size or whatever it might be, the combinator lets you always calculate the exact limit or whatever you are trying to do.
Get rid of challenge? Why? We can deactivate pollution and evolution, so why can't we get a BEFORE START OF GAME tick box or slider that allows us to change the default. There are many mods that can do this. So why can't this be a core thing?
No one, except for masochistic people, enjoys the current rocket system. This was a major pain in the Space Exploration mod, and this one has the same issues, just implemented differently.
If the devs want us to experience the game from the beginning, a start-from-planet-of-choice is a better solution. Plus you get rid of the annoying animation of hundreds of rockets that use a lot of space. Essentially, all this could have been easily fixed if the storage for the rockets, even if it's via a tick box (same as with pollution and evolution), could be enabled for anyone who wants to get rid of such nonsense.
PS, for anyone talking about mods: Thanks, I wrote all this exactly because I used such mods and I saw that the game is way more enjoyable. Sadly sometimes those mods are not compatible with other, bigger mods, or some other stuff gets messed up (can't give an example since the mod devs usually fix any such issues).
Currently the DLC is not enjoyable because you need to be END GAME. END GAME to get Legendary, eng game to get Foundation, End game to unlock so many stuff, that, when someone points out the game is not fun, everyone says: oh but you can use x or y!. Exacept all of thoes "solution" means you are end game. And of course that's the "solution", because otherwise you are just wasting a lot of time trying to get Epic only to realise that due to the forced gambling and limited resources, instead of wasting your time gambling, you could progress the main research and unlock Legendary, and then try to get Legendary instead of Epic, on top of having access to so many other stuff that will make getting legendary much more easiler. Like a sending tons of rockets insted of wating hours for a few... because you know, end game this is possible, just not mid game since the dev don't want us to NOT be forced to play NG on mutiple planets at the same time. Yep, the game is not made for you to enjoy the journey, it's made to waste your resources on gambling and just barely enough to get by. And once you are at the end, well, now you finally can build that factory to get access to everything .... oh sorry, I mispelled: you need to almost rebuild your entier factory because you need to replace so many stuff due to gambling , waste managment, and the other elements, like having access to Foundation = you can finally build on 2 planets, because doing an "local landfill" was to much to ask from a paid dlcs.... Yes, a local landfil >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Foundation
This is best seen at the rocket capacity. 25 bullets = 50 assemblers... Yeah... it's clear as day the devs did not use logic but actively tried to prevent people from bringing stuff we created on other planets to new ones. It makes no sense — we did not create them via cheats. And again, the whole “to experience the planet as it is” argument... well, that is exactly why I said: Start any planet instead of being forced to start from 0.
BTW, for people talking about productivity and how to optimise the rockets and such, thank you for pointing out what I said: we are forced to be END GAME to actually be able to enjoy what the DLC added. Productivity for rockets? Ah yes, when I am just getting ready to go to a new planet, the fact that END GAME this won't be an issue is clearly the answer to my problem of WTF am I restricted from bringing my own stuff and need to waste hours and hours to load a ship or go to a new planet... or... just go to a new planet and start there from almost 0... ah yes, this is why I said: how about a start-any-planet option instead of being forced into a limiter we can't get rid of even post-game.
For anyone talking about the stack size and such: the combinator allows you to calculate. Even if they add an infinite research to increase the rocket cargo or stack size or whatever it might be, the combinator lets you always calculate the exact limit or whatever you are trying to do.
Get rid of challenge? Why? We can deactivate pollution and evolution, so why can't we get a BEFORE START OF GAME tick box or slider that allows us to change the default. There are many mods that can do this. So why can't this be a core thing?
No one, except for masochistic people, enjoys the current rocket system. This was a major pain in the Space Exploration mod, and this one has the same issues, just implemented differently.
If the devs want us to experience the game from the beginning, a start-from-planet-of-choice is a better solution. Plus you get rid of the annoying animation of hundreds of rockets that use a lot of space. Essentially, all this could have been easily fixed if the storage for the rockets, even if it's via a tick box (same as with pollution and evolution), could be enabled for anyone who wants to get rid of such nonsense.
PS, for anyone talking about mods: Thanks, I wrote all this exactly because I used such mods and I saw that the game is way more enjoyable. Sadly sometimes those mods are not compatible with other, bigger mods, or some other stuff gets messed up (can't give an example since the mod devs usually fix any such issues).