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Start any planet Insted of being forced Start from 0

Posted: Fri Aug 08, 2025 9:39 pm
by Green Cat
The mod to do that exists.

Currently the DLC is not enjoyable because you need to be END GAME. END GAME to get Legendary, eng game to get Foundation, End game to unlock so many stuff, that, when someone points out the game is not fun, everyone says: oh but you can use x or y!. Exacept all of thoes "solution" means you are end game. And of course that's the "solution", because otherwise you are just wasting a lot of time trying to get Epic only to realise that due to the forced gambling and limited resources, instead of wasting your time gambling, you could progress the main research and unlock Legendary, and then try to get Legendary instead of Epic, on top of having access to so many other stuff that will make getting legendary much more easiler. Like a sending tons of rockets insted of wating hours for a few... because you know, end game this is possible, just not mid game since the dev don't want us to NOT be forced to play NG on mutiple planets at the same time. Yep, the game is not made for you to enjoy the journey, it's made to waste your resources on gambling and just barely enough to get by. And once you are at the end, well, now you finally can build that factory to get access to everything .... oh sorry, I mispelled: you need to almost rebuild your entier factory because you need to replace so many stuff due to gambling , waste managment, and the other elements, like having access to Foundation = you can finally build on 2 planets, because doing an "local landfill" was to much to ask from a paid dlcs.... Yes, a local landfil >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Foundation

This is best seen at the rocket capacity. 25 bullets = 50 assemblers... Yeah... it's clear as day the devs did not use logic but actively tried to prevent people from bringing stuff we created on other planets to new ones. It makes no sense — we did not create them via cheats. And again, the whole “to experience the planet as it is” argument... well, that is exactly why I said: Start any planet instead of being forced to start from 0.

BTW, for people talking about productivity and how to optimise the rockets and such, thank you for pointing out what I said: we are forced to be END GAME to actually be able to enjoy what the DLC added. Productivity for rockets? Ah yes, when I am just getting ready to go to a new planet, the fact that END GAME this won't be an issue is clearly the answer to my problem of WTF am I restricted from bringing my own stuff and need to waste hours and hours to load a ship or go to a new planet... or... just go to a new planet and start there from almost 0... ah yes, this is why I said: how about a start-any-planet option instead of being forced into a limiter we can't get rid of even post-game.

For anyone talking about the stack size and such: the combinator allows you to calculate. Even if they add an infinite research to increase the rocket cargo or stack size or whatever it might be, the combinator lets you always calculate the exact limit or whatever you are trying to do.

Get rid of challenge? Why? We can deactivate pollution and evolution, so why can't we get a BEFORE START OF GAME tick box or slider that allows us to change the default. There are many mods that can do this. So why can't this be a core thing?

No one, except for masochistic people, enjoys the current rocket system. This was a major pain in the Space Exploration mod, and this one has the same issues, just implemented differently.

If the devs want us to experience the game from the beginning, a start-from-planet-of-choice is a better solution. Plus you get rid of the annoying animation of hundreds of rockets that use a lot of space. Essentially, all this could have been easily fixed if the storage for the rockets, even if it's via a tick box (same as with pollution and evolution), could be enabled for anyone who wants to get rid of such nonsense.

PS, for anyone talking about mods: Thanks, I wrote all this exactly because I used such mods and I saw that the game is way more enjoyable. Sadly sometimes those mods are not compatible with other, bigger mods, or some other stuff gets messed up (can't give an example since the mod devs usually fix any such issues).

Re: Start any planet Insted of being forced Start from 0

Posted: Fri Aug 08, 2025 9:51 pm
by mmmPI
Green Cat wrote: Fri Aug 08, 2025 9:39 pm This is best seen at the rocket capacity. 25 bullets = 50 assemblers... Yeah... it's clear as day the devs did not use logic but actively tried to prevent people from bringing stuff we created on other planets to new ones. It makes no sense — we did not create them via cheats. And again, the whole “to experience the planet as it is” argument... well, that is exactly why I said: Start any planet instead of being forced to start from 0.
It sounds like this is more suited to gameplay help. Your conclusion is wrong, the incentive is for you to have platform that can make their own ammo. Seems fairly logical since you can easily bring 50 assemblers but not the ammo. This means you should try to bring assemblers from another planet, or chemplants, or belts, or solar pannel and accumulators. You don't have to start from 0 on any planet.

Re: Start any planet Insted of being forced Start from 0

Posted: Fri Aug 08, 2025 10:43 pm
by crimsonarmy
Green Cat wrote: Fri Aug 08, 2025 9:39 pm Currently the DLC is not enjoyable because you need to be END GAME. END GAME to get Legendary, eng game to get Foundation, End game to unlock so many stuff, that, when someone points out the game is not fun, everyone says: oh but you can use x or y!. Exacept all of thoes "solution" means you are end game. And of course that's the "solution", because otherwise you are just wasting a lot of time trying to get Epic only to realise that due to the forced gambling and limited resources, instead of wasting your time gambling, you could progress the main research and unlock Legendary, and then try to get Legendary instead of Epic, on top of having access to so many other stuff that will make getting legendary much more easiler. Like a sending tons of rockets insted of wating hours for a few... because you know, end game this is possible, just not mid game since the dev don't want us to NOT be forced to play NG on mutiple planets at the same time. Yep, the game is not made for you to enjoy the journey, it's made to waste your resources on gambling and just barely enough to get by. And once you are at the end, well, now you finally can build that factory to get access to everything .... oh sorry, I mispelled: you need to almost rebuild your entier factory because you need to replace so many stuff due to gambling , waste managment, and the other elements, like having access to Foundation = you can finally build on 2 planets, because doing an "local landfill" was to much to ask from a paid dlcs.... Yes, a local landfil >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Foundation
I think you are missing how high qualities and foundation are supposed to be endgame. High quality is really hard to get without huge industry dedicated to it. Lower quality on the other hand (uncommon power poles for example) can be a great boost for a lower cost (this probably could be explained better in game). One of the primary challenges of Fulgora (and a secondary one on Vulcanus) is stuff being in the way; a local landfill removes that challenge before you fully explore it.
Green Cat wrote: Fri Aug 08, 2025 9:39 pm BTW, for people talking about productivity and how to optimise the rockets and such, thank you for pointing out what I said: we are forced to be END GAME to actually be able to enjoy what the DLC added. Productivity for rockets? Ah yes, when I am just getting ready to go to a new planet, the fact that END GAME this won't be an issue is clearly the answer to my problem of WTF am I restricted from bringing my own stuff and need to waste hours and hours to load a ship or go to a new planet... or... just go to a new planet and start there from almost 0... ah yes, this is why I said: how about a start-any-planet option instead of being forced into a limiter we can't get rid of even post-game.

For anyone talking about the stack size and such: the combinator allows you to calculate. Even if they add an infinite research to increase the rocket cargo or stack size or whatever it might be, the combinator lets you always calculate the exact limit or whatever you are trying to do.
Space travel is expensive to encourage building of more industry. Not sure what the problem is here.
Green Cat wrote: Fri Aug 08, 2025 9:39 pm No one, except for masochistic people, enjoys the current rocket system. This was a major pain in the Space Exploration mod, and this one has the same issues, just implemented differently.
As someone that thinks rockets may be to easy to build, I take offense at that. :lol:
Green Cat wrote: Fri Aug 08, 2025 9:39 pm If the devs want us to experience the game from the beginning, a start-from-planet-of-choice is a better solution. Plus you get rid of the annoying animation of hundreds of rockets that use a lot of space. Essentially, all this could have been easily fixed if the storage for the rockets, even if it's via a tick box (same as with pollution and evolution), could be enabled for anyone who wants to get rid of such nonsense.
I would think that most people (including myself) would enjoy the satisfaction of seeing hundreds of rockets launching.
Green Cat wrote: Fri Aug 08, 2025 9:39 pm PS, for anyone talking about mods: Thanks, I wrote all this exactly because I used such mods and I saw that the game is way more enjoyable. Sadly sometimes those mods are not compatible with other, bigger mods, or some other stuff gets messed up (can't give an example since the mod devs usually fix any such issues).
If you think the game is more enjoyable with mods (as many players do) go ahead and use them. As you point out there is an active community that fixes compatibility issues.

Re: Start any planet Insted of being forced Start from 0

Posted: Sat Aug 09, 2025 10:08 am
by CyberCider
I feel like this post is really three posts rolled into one. You think rocket capacities are too small, you seem to vaguely dislike quality, and you don’t like restricted building space as a game mechanic. I’ll go through these one by one, I guess.

1) You really don’t need to be endgame in order to launch a lot of rockets. Space Age made rockets extremely cheap compared to vanilla. A rocket is not a big investment. Besides, there is such a thing as bringing too much stuff with you. You only need to bring what you need to set up some basic production and a local mall. And the capacities of the most important items (50 assemblers, 100 belts, 50 inserters, 50 furnaces, 150 robot frames, 50 modules, 20 beacons) are pretty reasonable imo. 50 machines is a lot. Regarding bullets, that restriction exists for the sake of space platforms, not other planets. It wasn’t the devs’ goal for players to start new planets with no ammo, but for space platforms to have to make their own ammo (that’s like, half of their gameplay). But on the two planets where you need ammo, producing it when you land is quite easy, especially if you brought all the machines with you.

2) The scenario you listed sounds kind of nebulous honestly. You would have to be playing blindfolded to actually have that happen to you. Even then, the hierarchy of common-uncommon-rare-epic-legendary is pretty commonly known, I don’t think many people would assume rare or epic is the final tier. Also, to me this part just sounds like you don’t like progression. Well, sorry, but factorio has always been a game where progression is important. You always went from assembler 1, to 2, to 3. Same with modules, inserters, belts, equipment… It’s just that kind of game. This concept wasn’t introduced by quality, it’s always been here.

3) I never found the complaints about restricted building space on Vulcanus and Fulgora to be very realistic. The size of base you need in order to reach Aquilo and unlock foundation is very small. It can easily fit into a large Fulgora island or the Vulcanus plains biome you start with. There’s no need to immediately try to set up something large scale, just take a better look at the recipes and you will see how few machines you really need for 60, 100, or even 200 spm.

But there is a completely vanilla way to avoid all of these things, without relying on any mods: Press the ~ key on your keyboard (top left), and type “/editor” in the text field. This will allow you instant access to all items of all qualities. Feel free to fill your chests with legendary items and foundations. You can add supplies to your space platform, then delete the corresponding amount of them from your Nauvis storage. Then you use the exact same steps to go back to player mode. This is a core/completely vanilla feature, so no chance of compatibility issues. Hopefully this helps you enjoy the game more.