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[2.0.60] Crash in multiplayer; "system lacked sufficient buffer space"

Posted: Mon Aug 04, 2025 6:46 am
by ohowun
Apologies, crash happened while AFK and could not be replicated. Could not find similar situations using advanced search of forums for "insufficient buffer space".
  1. What did you do?
    AFK on Nauvis. No inputs from me, left to go do something, came back roughly 30-45mins later and found the game had crashed. One other person on the server when I left and gone when I returned, but no clear way of identifying when they had left, or if their presence affected the crash somehow. They were playing with Quality on Vulcanus. MP has been running using a dedicated host for about 2 weeks now, server goes offline when no players are online for 5s. Server host is in a different continent.
  2. What happened?
    Game crashed.
  3. What did you expect to happen instead? It might be obvious to you, but do it anyway!
    Game not to crash.
  4. Does it happen always, once, or sometimes?
    Once.
Key error message should be "Warning UDPSocket.cpp:421: Sendto failed: Error code 10055, An operation on a socket could not be performed because the system lacked sufficient buffer space or because a queue was full."

Re: [2.0.60] Crash in multiplayer; "system lacked sufficient buffer space"

Posted: Mon Aug 04, 2025 12:30 pm
by Rseding91
Thanks for the report however based off the crash it looks like there's nothing for us to do. That error indicates the operating system failed the request to send a network packet and the error it gave says the operating system was out of resources (out of RAM most likely).

Unless you know of a way to reproduce it, I don't see anything to work with.

Re: [2.0.60] Crash in multiplayer; "system lacked sufficient buffer space"

Posted: Mon Aug 04, 2025 2:54 pm
by ohowun
No problem, thanks for the time looking at it. I don't claim to understand the crash log fully and wanted to be sure.