[2.0.60] Crash on save load (Error LogisticPointFilters.cpp:233: Requested filter not present)
Posted: Sun Jul 27, 2025 8:35 am
I attempted to load a save file created in Factorio 2.0.60, along with the associated autosaves. All of them cause the game to crash during the load process.
Upon loading the affected save (or any of its autosaves), Factorio crashes with the following error logged:
Error LogisticPointFilters.cpp:233: Requested filter not present
The crash occurs during map load after 'Map version 2.0.60-0' is printed in the log, typically within the 'Map::setupEntities' phase of loading.
I expected the save to load normally into gameplay as it had prior to the crash. No visible changes were made to the save file between its last successful use and this failure.
It happens 100% of the time when loading this save or its autosaves. It does not occur when creating or loading a new game, even with the same mod setup and blueprints.
Unfortunately, I cannot reproduce the issue from scratch. However, here's what I’ve done:
1. I tested loading other saves and newly created maps – those work without issues.
2. I converted the broken save into a scenario, hoping to open it in the map editor, but it still crashes.
3. I attempted to revert the save to an earlier version, as per a similar crash report 129626 I found on the forums, but that results in a version incompatibility error.
4. I tried removing potentially bad blueprints and even cleared player-data.json locally – no effect.
5. The crash appears tied to a missing logistic request filter, but since I can’t load the save at all, I can’t identify or remove the corrupt entity.
https://drive.google.com/file/d/1w0sD0u ... sp=sharing
Let me know if there's anything more I can provide! Thank you for your time, and for all your hard work on the game. It means a lot!
Upon loading the affected save (or any of its autosaves), Factorio crashes with the following error logged:
Error LogisticPointFilters.cpp:233: Requested filter not present
The crash occurs during map load after 'Map version 2.0.60-0' is printed in the log, typically within the 'Map::setupEntities' phase of loading.
I expected the save to load normally into gameplay as it had prior to the crash. No visible changes were made to the save file between its last successful use and this failure.
It happens 100% of the time when loading this save or its autosaves. It does not occur when creating or loading a new game, even with the same mod setup and blueprints.
Unfortunately, I cannot reproduce the issue from scratch. However, here's what I’ve done:
1. I tested loading other saves and newly created maps – those work without issues.
2. I converted the broken save into a scenario, hoping to open it in the map editor, but it still crashes.
3. I attempted to revert the save to an earlier version, as per a similar crash report 129626 I found on the forums, but that results in a version incompatibility error.
4. I tried removing potentially bad blueprints and even cleared player-data.json locally – no effect.
5. The crash appears tied to a missing logistic request filter, but since I can’t load the save at all, I can’t identify or remove the corrupt entity.
https://drive.google.com/file/d/1w0sD0u ... sp=sharing
Let me know if there's anything more I can provide! Thank you for your time, and for all your hard work on the game. It means a lot!