Allow the quality of a entity to be changable at runtime
Posted: Thu Jul 03, 2025 8:05 pm
Wanted to ask about the possibility of allowing the quality of a building to be changable at runtime? I'm not sure how feasible it'd be, but i know a lot of modders would like to make use of it in some capacity.
I personally want to use it to create beacons that can change their beacon range without entity swapping, since this seems to be the only way to do it within those constraints
(i am also partially curious if this even feasible, i know quality has been pretty locked down for a while but im interested in how much could be done and exposed to the API :] )
I personally want to use it to create beacons that can change their beacon range without entity swapping, since this seems to be the only way to do it within those constraints

(i am also partially curious if this even feasible, i know quality has been pretty locked down for a while but im interested in how much could be done and exposed to the API :] )