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[2.0.55] roboport ghost animation skips frames at high game.tick

Posted: Thu Jun 19, 2025 11:28 am
by Quezler
- rig the game to be able to write map ticks (or leave a server running without auto pause for 2 weeks)
- start a new world
- /cheat all
- hold a roboport ghost
- /c game.ticks = 40000000 -- (40 million), this is when it becomes noticable
- observe the ghost skipping some frames
- /c game.ticks = 80000000 -- 80000000 / 60 / 60 / 60 / 24 = ~15.5 days
- observe the ghost only showing the straight and diagonal frame

Re: [2.0.55] roboport ghost animation skips frames at high game.tick

Posted: Thu Jun 19, 2025 11:48 am
by boskid
That antenna was not supposed to rotate while in preview. I will fix that issue instead for 2.0.56.