Trigger when recipe completes
Posted: Wed Jun 18, 2025 12:07 am
It would be awesome if the RecipePrototype included an optional trigger that's called when the recipe is completed.
My current workaround: I'm creating a dummy item with an extremely short spoil time, which triggers the effect I want.
My current workaround: I'm creating a dummy item with an extremely short spoil time, which triggers the effect I want.