[boskid][2.0.55] Power switches do not update when circuit condition source is removed in editor or destroyed by enemy
Posted: Mon Jun 16, 2025 12:12 pm
As the title says, if the source of a signal controlling the behavior of a power switch is either removed in editor mode or destroyed by a biter/pentapod/demolisher/etc, then the power switch does not update its on/off state.
What did you do?
- removed the source of a circuit condition attached to a power switch, such as ANY combinator, chest with items, etc
What happened?
- power switch stayed on/off even though it is now receiving a signal that would normally switch its state
What did you expect to happen instead? It might be obvious to you, but do it anyway!
- the power switch should have turned on/off
Does it happen always, once, or sometimes?
- always if:
also i made a video of the issue. enjoy:)
https://youtu.be/j6NUeANzcqc
What did you do?
- removed the source of a circuit condition attached to a power switch, such as ANY combinator, chest with items, etc
What happened?
- power switch stayed on/off even though it is now receiving a signal that would normally switch its state
What did you expect to happen instead? It might be obvious to you, but do it anyway!
- the power switch should have turned on/off
Does it happen always, once, or sometimes?
- always if:
- the player is in editor mode
OR - the circuit condition entity was destroyed by an enemy force, such as a biter
- (player running it over with a car/tank DOES make the switch update properly)
also i made a video of the issue. enjoy:)
https://youtu.be/j6NUeANzcqc