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[boskid][2.0.55] Power switches do not update when circuit condition source is removed in editor or destroyed by enemy

Posted: Mon Jun 16, 2025 12:12 pm
by NexGenration
As the title says, if the source of a signal controlling the behavior of a power switch is either removed in editor mode or destroyed by a biter/pentapod/demolisher/etc, then the power switch does not update its on/off state.

What did you do?
- removed the source of a circuit condition attached to a power switch, such as ANY combinator, chest with items, etc

What happened?
- power switch stayed on/off even though it is now receiving a signal that would normally switch its state

What did you expect to happen instead? It might be obvious to you, but do it anyway!
- the power switch should have turned on/off

Does it happen always, once, or sometimes?
- always if:
  • the player is in editor mode
    OR
  • the circuit condition entity was destroyed by an enemy force, such as a biter
  • (player running it over with a car/tank DOES make the switch update properly)
final note: arithmatic/decider/selector combinators DO update properly, as do any other entities i tested such as machines, lamps, etc, so it seems to be an issue purely with power switches and this issue could be side-stepped by simply using a combinator that repeats the same signal given to it as a middle-man, but still an issue none-the-less

also i made a video of the issue. enjoy:)
https://youtu.be/j6NUeANzcqc

Re: [boskid][2.0.55] Power switches do not update when circuit condition source is removed in editor or destroyed by ene

Posted: Mon Jun 16, 2025 12:52 pm
by boskid
Thanks for the report. Issue is now fixed for 2.0.56.

Re: [boskid][2.0.55] Power switches do not update when circuit condition source is removed in editor or destroyed by ene

Posted: Tue Jun 17, 2025 2:50 pm
by NexGenration
boskid wrote: Mon Jun 16, 2025 12:52 pm Thanks for the report. Issue is now fixed for 2.0.56.
Awesome, glad i could help :)