[Genhis][2.0.55] Losing in a tips and tricks simulation forces restart of the save
Posted: Wed Jun 11, 2025 9:17 pm
Create a mod with the following code in data-updates.lua
When a simulations finishes, you are presented with this window
All of the options force you to exit the save.
In the main menu, the screen is only greyed out, which is ok. In tips and tricks it should either do the same, or the window should be shown in the simulation itself, not the actual world.
Code: Select all
local simulation =
{
init =
[[
require("__core__/lualib/story")
player = game.simulation.create_test_player{name = "big k"}
player.teleport({-9, 5.5})
game.simulation.camera_player = player
game.simulation.camera_position = {0, 0.5}
game.simulation.camera_player_cursor_position = player.position
game.surfaces[1].create_entities_from_blueprint_string
{
string = "0eNqtmNFyoyAUht+Fa+wIgjF5lU4mQ5R0mUV0ELub7eTdF0yj7Ra3ObS5MYp+58Dhx19e0FGPsrfKOLR7QaruzIB2jy9oUE9G6HDNnXuJdkg52SKMjGjDmbPCDH1nXXaU2qELRso08jfakcseI2mcckpeSdPJ+WDG9iitv2FmDJ0WNuuFkdqD+27wz3QmhPScjPIHjtEZ7coHfrngDxy6cFqhdSa1rJ1VddZ3WsZ4xStvE+cVM0/U9diOWrjOxjjkSokx2MxQ5qSMb8rqH3JwEUyRv6az9eng+f7DIJ1T5mkI91nZds/yMPo27aSVzSEUwTedhB4kRtfL11G+5d48C1PLJquVrUcVItfdGIpL8xyjtmumu1ympZjyWsoW6xB/06FBWh8tNiLbd11plPWVmNqJL5LvgbWqkYfBifrnYVB/ZAj3MVa5NrkiEau1iCwC3gDAGwi4AoBLCHgLAHMImOQAMgORCYBcgMgUQKYgcgEgExCZAcg5iMzvJ5MtiAwQIAEJkAAUSEAKJAAJEpAECUCDBKQUCtAgAambAjRIQEqhAA0SkLopQIMEpBQK0CABqZsCNAgSCgVIEKRtClAgSCYUIECQsumiP92JJmo81nB49qymH4M5/Wj2coBT+4JRc3aUUbNJgO61uE3QMFOjRJrgPSfYt/Wp+LxioapL3H+c4qdFY1DLf5vKYeGIpswTrGEs+Ri7THCH97IXOZ+8jc/+Z875Z2NQJZjNe/Pc3vX9wN6m+I5aAb4fWIq3vbMjLMXd3sumKewiXk1WpMDoCoylwPgKjKfA2ApsEde8CEgj7dPZa8HPspOoo6tocaVufFmO4+kk7W0+5fMvFm2TvFqvbF6wKmUwVnYu2DYFtpIZB7wZF9j3bmJch7czfoC/aRuD3LUOzd2pvrIOcZo6W+jKEs0L6IuPvyPuMfrl+xLG+JFijv2LlO/xozchHPu5Hf6HA/aZh//hgH1MvvcPTtt+uze7hBj5gRimYLQirCp4WZaM84pcLn8BFfCgsA==",
position = {-2, 4},
}
pole = game.surfaces[1].find_entity("small-electric-pole", {-9.5, 1.5})
local story_table =
{
{
{
name = "start",
condition = function() return game.simulation.move_cursor({position = pole.position, speed = 0.1}) end
},
{
condition = story_elapsed_check(0.25),
action = function() player.opened = pole end
},
{
condition = function() return game.simulation.move_cursor({position = player.position, speed = 0.1}) end
},
}
}
tip_story_init(story_table)
]]
}
data:extend{{
type = "tips-and-tricks-item",
name = "test",
starting_status = "suggested",
simulation = simulation
}}
data.raw["utility-constants"]["default"].main_menu_simulations = {simulation}
In the main menu, the screen is only greyed out, which is ok. In tips and tricks it should either do the same, or the window should be shown in the simulation itself, not the actual world.