on_post_built event, especially for blueprints
Posted: Tue Jun 10, 2025 3:05 pm
When the player places a blueprint, one on_pre_built event fires, then one on_built_entity for each ghost that the blueprint creates.
This request is for an event that fires at the end of that process, indicating that the build process for the blueprint is finished. The event could fire for non-blueprints, but it seems less useful in those cases.
PS: This is an XY post. The underlying problem/goal here is finding a way to prevent https://mods.factorio.com/mod/automatic ... connectors from building a pipe ghost between two new underground pipe ghosts in the middle of a blueprint placement. The broader inquiry into how to solve that sort of problem with that mod is at viewtopic.php?t=129325
This request is for an event that fires at the end of that process, indicating that the build process for the blueprint is finished. The event could fire for non-blueprints, but it seems less useful in those cases.
PS: This is an XY post. The underlying problem/goal here is finding a way to prevent https://mods.factorio.com/mod/automatic ... connectors from building a pipe ghost between two new underground pipe ghosts in the middle of a blueprint placement. The broader inquiry into how to solve that sort of problem with that mod is at viewtopic.php?t=129325