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Version 2.0.54

Posted: Fri May 30, 2025 3:53 pm
by FactorioBot
Bugfixes
  • Fixed script could rotate inserters into diagonal directions. (129103)
  • Fixed turret cooldown not accounting for StartingAttack phase length, making effective turret cooldowns longer. Fixes Railgun turret showing incorrect shooting speed. (128656) Fixes Railgun upgrades not being correct. (116987) Adjusted railgun cooldown to maintain previous shooting speed. Effective technology bonus increased slightly.
  • Fixed asteroid collector not drawing arms and radius when offscreen. (116156)
  • Fixed a crash due to item request proxy inconsistency.
New versions are released as experimental first and later promoted to stable. If you wish to switch to the experimental version on Steam, choose the experimental Beta Participation option under game settings; on the stand-alone version, check Experimental updates under Other settings.

Re: Version 2.0.54

Posted: Fri May 30, 2025 6:54 pm
by Hares
This update somehow "cleared" experimental-latest beta branch on Steam, and moved me to 2.0.47. I didn't change any Steam settings. 2.0.54 still available on beta branches however.

Re: Version 2.0.54

Posted: Fri May 30, 2025 8:47 pm
by Zavian
My guess would be that happened when they delisted 2.0.53 (or at least as a consequence of that delisting).

Re: Version 2.0.54

Posted: Sun Jun 01, 2025 11:11 am
by Stargateur
Effective technology bonus increased slightly.
- modifier = 0.2
+ modifier = 0.15
https://github.com/wube/factorio-data/c ... 5d1bd9L240
Increased ?

Re: Version 2.0.54

Posted: Sun Jun 01, 2025 11:12 am
by boskid
Stargateur wrote: Sun Jun 01, 2025 11:11 am Increased ?
viewtopic.php?p=673363#p673363 - Effective bonus got increased, even when visible value was decreased.