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Inserter filters allow trivial Belt Madness level 3 solution

Posted: Wed May 21, 2025 4:02 pm
by ITBM
Since 2.0 all inserters can have filters. In the level 3 of the "Belt Madness" scenario, we are given an unlimited number of long-handed inserters that can conveniently take anything from one sushi belt. Is it an intended solution?
(We can also easily solve it with belts only, so maybe it is intended to be easy, but still let you know)
Screenshot from 2025-05-21 17-16-06.png
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Re: Inserter filters allow trivial Belt Madness level 3 solution

Posted: Thu May 22, 2025 6:15 am
by Stargateur
THERE ARE SCENARIO IN THE GAME ?!?

PS: there scenario thing are ultra low low low priority maybe even less than "can we get an ARM build" :lol:

Re: Inserter filters allow trivial Belt Madness level 3 solution

Posted: Sun Jun 01, 2025 2:04 pm
by Vulkandrache

Re: Inserter filters allow trivial Belt Madness level 3 solution

Posted: Fri Jul 18, 2025 12:52 pm
by crimsonarmy
Belt madness 3 has been broken since red and blue belts had undergrounds extended. Now it is even easier.

Re: Inserter filters allow trivial Belt Madness level 3 solution

Posted: Fri Jul 18, 2025 5:27 pm
by Panzerknacker
This is a MAJOR oversight :P But seriously I never liked the change that allows all inserters to filter anyway, it's rather lame imo. Having inserters filtering items is a niche use case which was perfectly fitted for that single special inserter which you had to use. If you need this constantly throughout your factory you're not handling your logistics well. It's a rather cheesy mechanic imo.

/edit So funny how my forum avatar is currently a filter inserter which doesn't even exist anymore.

Re: Inserter filters allow trivial Belt Madness level 3 solution

Posted: Fri Jul 18, 2025 7:30 pm
by crimsonarmy
Panzerknacker wrote: Fri Jul 18, 2025 5:27 pm This is a MAJOR oversight :P But seriously I never liked the change that allows all inserters to filter anyway, it's rather lame imo. Having inserters filtering items is a niche use case which was perfectly fitted for that single special inserter which you had to use. If you need this constantly throughout your factory you're not handling your logistics well. It's a rather cheesy mechanic imo.

/edit So funny how my forum avatar is currently a filter inserter which doesn't even exist anymore.
It was kind of annoying to have to deal with needing a separate inverter when I wanted to filer something. What happened was this:
1. I have a problem
2. I can use a filter inserter here
3. I don't have a filter inserter because I rarely need them
4. "Hey robots give me a filter inserter"
5. I never set up production for those. let me do that
6. Wait a bit
7. Place down filter inserter
Then repeat this process for the stack filter inserter. It is a bit of annoyance to deal with and they needed more colors anyway so I understand why they were removed.

Maybe a research called "inserter filtering" or something could help to solve that problem (if anyone wants to write a suggestion for that on the suggestion page feel free).

Fun Fact: now two (three if you include staff) ranks exist that reference removed features

Re: Inserter filters allow trivial Belt Madness level 3 solution

Posted: Wed Jul 23, 2025 7:14 am
by coffee-factorio
Panzerknacker wrote: Fri Jul 18, 2025 5:27 pm But seriously I never liked the change that allows all inserters to filter anyway, it's rather lame imo. Having inserters filtering items is a niche use case which was perfectly fitted for that single special inserter which you had to use. If you need this constantly throughout your factory you're not handling your logistics well. It's a rather cheesy mechanic imo.

/edit So funny how my forum avatar is currently a filter inserter which doesn't even exist anymore.
There's this place called Gleba. It's special. They also aid in asteroid reprocessing.