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Rapid Artillery Marking is missing and it's bad with health buff

Posted: Sat May 17, 2025 2:35 am
by imTheSupremeOne
05-17-2025, 05-25-09.png
05-17-2025, 05-25-09.png (48.06 KiB) Viewed 721 times
Before 2.0 there was some hidden interaction with control settings that allowed you to drag and rapid fire nests manually.

Now it's gone, but also nests received huge buff to their health so that they are dying in 2 hits, taking double the clicks.

It shouldn't be a macro it should be in a base.

Re: Rapid Artillery Marking is missing and it's bad with health buff

Posted: Sat May 17, 2025 2:43 am
by robot256
Or just expand your defense perimeter and research so they operate automatically? Factorio doesn't optimize manual actions when they can be automated.

Re: Rapid Artillery Marking is missing and it's bad with health buff

Posted: Sat May 17, 2025 3:33 am
by mmmPI
imTheSupremeOne wrote: Sat May 17, 2025 2:35 am Before 2.0 there was some hidden interaction with control settings that allowed you to drag and rapid fire nests manually.
You can rebind "use item" to "ctrl + mouse wheel up" , then when you have an artillery remote in hand, you can use the hotkey to spam artillery

Re: Rapid Artillery Marking is missing and it's bad with health buff

Posted: Mon May 26, 2025 4:46 pm
by imTheSupremeOne
robot256 wrote: Sat May 17, 2025 2:43 am Or just expand your defense perimeter and research so they operate automatically? Factorio doesn't optimize manual actions when they can be automated.
:roll:

eeeh i mean belt dragging etc power poles pipes placements (can be automated with robots)

:roll: :roll: :roll: :roll: :roll:

Re: Rapid Artillery Marking is missing and it's bad with health buff

Posted: Mon May 26, 2025 5:08 pm
by robot256
imTheSupremeOne wrote: Mon May 26, 2025 4:46 pm
robot256 wrote: Sat May 17, 2025 2:43 am Or just expand your defense perimeter and research so they operate automatically? Factorio doesn't optimize manual actions when they can be automated.
:roll:

eeeh i mean belt dragging etc power poles pipes placements (can be automated with robots)

:roll: :roll: :roll: :roll: :roll:
Eh, that's the creation of things to automate things. And the belt dragging logic is needed for dragging ghosts too so it's already there.

Re: Rapid Artillery Marking is missing and it's bad with health buff

Posted: Mon May 26, 2025 8:35 pm
by Stargateur
I want this feature back cause... it's fun.

Re: Rapid Artillery Marking is missing and it's bad with health buff

Posted: Tue May 27, 2025 7:54 pm
by imTheSupremeOne
Stargateur wrote: Mon May 26, 2025 8:35 pm I want this feature back cause... it's fun.
Fucking THIS, not the pseudo-hardcorness of not optimizing tasks that ""should"" be automatic, I just wanna shoot artillery and hear shots and explosions.

Re: Rapid Artillery Marking is missing and it's bad with health buff

Posted: Tue May 27, 2025 7:57 pm
by imTheSupremeOne
Stargateur wrote: Mon May 26, 2025 8:35 pm I want this feature back cause... it's fun.
The guy above posted a good suggestion about changing SECONDARY keybind to CTRL+SCROLLWHEEL, but it's still the same kind of non-intuitive and jank as before, as the mouse macro.

I think the guy who posted agaisnt this just never did it in game.