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Make railguns not hit opened gates

Posted: Fri May 16, 2025 4:21 pm
by pantabo1
TL;DR
When a gate is open, they should not get damaged by a rail gun shot.

What?
Currently, there is no good reason to use gates on space ships, especially when using rail guns. similar on the planets.
Maybe even partially opened gates could be missed by rail guns?

Why?
There is currently no good way to protect a railgun when it is not shooting, ran out of ammo or to protect it from asteroids besides just shooting them.
I assume this would be too overpowered, but maybe it works out.
This would provide the turrets with cover and would maybe make for another entry point into circuits as well as introduce players to cicruitry in combination with turrets, like how to detect when a turret is shooting, and so on.

To make that a bit eaiser, it might be necessary to add a new circuit option though:
This could potentially require a new circuit option, like Read Target (either a list of enemies / entities in range, or a simple true false).
This setting alone could probably also be seen as another suggestion entirely.

Re: Make railguns not hit opened gates

Posted: Sun May 18, 2025 2:49 am
by h.q.droid
That's a really nice idea! A related issue is to make railguns stop hitting landmines / construction bots. I used them on Nauvis to out-range worms but I don't have anything to protect them in front.

Re: Make railguns not hit opened gates

Posted: Sun May 18, 2025 4:06 am
by HeliGungir
I agree that entities which do not impede walking, driving, nor enemies should not be damaged by railguns.