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UX Frustrations.
Posted: Tue May 13, 2025 10:27 pm
by Audacious
I got a few things that I think would make the game much more enjoyable.
- Item 1: [After right clicking biochamber and shift clicking: IT SHOULD ADD NUTRITION!! By far the biggest issue and I am sure it's a big percentage reason for why so many people absolutely HATES Gleba]
- Item 2: [Selecting planet for some request on a ship, SHOULD NOT need me to click okay afterwards. A 1 button action, should not be a 2 button action. Drives me nuts!]
Re: UX Frustrations.
Posted: Wed May 14, 2025 9:11 am
by Kyralessa
Audacious wrote: Tue May 13, 2025 10:27 pm
Item 1: [After right clicking biochamber and shift clicking: IT SHOULD ADD NUTRITION!! By far the biggest issue and I am sure it's a big percentage reason for why so many people absolutely HATES Gleba]
I don't understand this one. When you right-click and then shift-click, what exactly are you doing?
Re: UX Frustrations.
Posted: Wed May 14, 2025 3:10 pm
by computeraddict
Audacious wrote: Tue May 13, 2025 10:27 pm
- Item 2: [Selecting planet for some request on a ship, SHOULD NOT need me to click okay afterwards. A 1 button action, should not be a 2 button action. Drives me nuts!]
Hard disagree. Anything that can potentially cause machinery to start taking action should require confirmation or have a way to bypass automatic action (e.g. manual mode on trains)
Re: UX Frustrations.
Posted: Thu May 15, 2025 11:39 pm
by Audacious
Kyralessa wrote: Wed May 14, 2025 9:11 am
Audacious wrote: Tue May 13, 2025 10:27 pm
Item 1: [After right clicking biochamber and shift clicking: IT SHOULD ADD NUTRITION!! By far the biggest issue and I am sure it's a big percentage reason for why so many people absolutely HATES Gleba]
I don't understand this one. When you right-click and then shift-click, what exactly are you doing?
When you right click your building, you can shift click the requester crates, to say when items they should request. And biochambers does in fact require nutrition. It's almost a bug if you ask me. But when you try to tell the crate what to request, it doesn't request nutrition
Re: UX Frustrations.
Posted: Thu May 15, 2025 11:43 pm
by Audacious
computeraddict wrote: Wed May 14, 2025 3:10 pm
Audacious wrote: Tue May 13, 2025 10:27 pm
- Item 2: [Selecting planet for some request on a ship, SHOULD NOT need me to click okay afterwards. A 1 button action, should not be a 2 button action. Drives me nuts!]
Hard disagree. Anything that can potentially cause machinery to start taking action should require confirmation or have a way to bypass automatic action (e.g. manual mode on trains)
I see your point. I really wish there was a better way, because the current is super frustrating.
Re: UX Frustrations.
Posted: Fri May 16, 2025 9:49 am
by Kyralessa
Audacious wrote: Thu May 15, 2025 11:39 pm
When you right click your building, you can shift click the requester crates, to say when items they should request. And biochambers does in fact require nutrition. It's almost a bug if you ask me. But when you try to tell the crate what to request, it doesn't request nutrition
I kind of see what you mean...but at the same time, just to play devil's advocate, if you have a hundred machines needing nutrition, and they're not all running, then you have a lot of nutrition sitting in requester chests turning into spoilage. Whereas if you feed them all with transport belts, then nutrition that isn't needed can go where it
is needed.
Of course, one could set it up either way. But if you
don't want nutrition in all your requester chests, then you'd have to remove it from each requester chest after you set the requests, assuming you noticed it was there in the first place.
I'm not sure there's a good solution that would accommodate both ways, outside of making it yet another interface option.