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Mod that extends heat range?

Posted: Fri May 09, 2025 4:40 pm
by N4ait
Hello, I am currently looking for a mod that removes or extends the range of heatpipes, I am not verry kowlegable when it comes to mods so I dont even know if its possible or practical. But I am looking for something that extends the distans heat travels in heat pipes. Mainly to have some more freedom when it comes to designing nuculear setups,*
Any info about this is greatly appriciated!

Re: Mod that extends heat range?

Posted: Fri May 09, 2025 5:22 pm
by eugenekay
Farther Heat
Quality Heat Pipes applies a Bonus per Quality level

Good Luck!

Re: Mod that extends heat range?

Posted: Sat Jun 21, 2025 6:43 am
by HunD34TH
If you mean to lower the heat loss in heat pipes, then it is probably hardcoded.

"For any heat pipe entity with one input connection on one side and one output connection on another, this entity will lower the temperature by 1 + (P / 15) °C with P being the power going through this entity expressed in MW."
https://wiki.factorio.com/Heat_pipe

Would be nice if this is moddable too, a workaround could be making longer heat pipes (2, 3, ... [etc] long), I don't think they are checking for entity size in the formulas

Re: Mod that extends heat range?

Posted: Tue Aug 19, 2025 4:58 pm
by BraveCaperCat
HunD34TH wrote: Sat Jun 21, 2025 6:43 am If you mean to lower the heat loss in heat pipes, then it is probably hardcoded.

"For any heat pipe entity with one input connection on one side and one output connection on another, this entity will lower the temperature by 1 + (P / 15) °C with P being the power going through this entity expressed in MW."
https://wiki.factorio.com/Heat_pipe

Would be nice if this is moddable too, a workaround could be making longer heat pipes (2, 3, ... [etc] long), I don't think they are checking for entity size in the formulas
Actually, no. The wiki also says "On Aquilo, [...] heat pipes do not lose heat to the environment". That means that, if you make every planet act like aquilo, then heat pipes no longer lose heat to the environment. Thing is, the property which controls whether heat pipes lose heat to the environment, is probably (as in, I haven't tested it yet) also the property that controls whether buildings freeze or not, PlanetPrototype#entities_require_heating. Really, heat pipes should only lose heat on planets where buildings freeze. This way doesn't really make sense.