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[2.0.47] Crashed on saving (InfinityPipe::save - Blueprint Parameters)

Posted: Wed May 07, 2025 3:40 pm
by PPPlatelet
I just parameterizing my blueprint and save my maps, then game crashed. This is the second time I've triggered this bug in the same way, so I believe it's not a random occurrence.
factorio-previous.log
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blueprint.tmp.zip
(3.43 MiB) Downloaded 14 times

Re: [2.0.47] Crashed on saving (InfinityPipe::save - Blueprint Parameters)

Posted: Wed May 07, 2025 3:58 pm
by PPPlatelet
This video is about how to trigged this bug.
Factorio 2025.05.07 - 23.54.32.03.DVR.mp4
(40.69 MiB) Downloaded 17 times

Re: [2.0.47] Crashed on saving (InfinityPipe::save - Blueprint Parameters)

Posted: Wed May 07, 2025 4:05 pm
by Loewchen
Post the latest loadable save please.

Re: [2.0.47] Crashed on saving (InfinityPipe::save - Blueprint Parameters)

Posted: Wed May 07, 2025 4:12 pm
by PPPlatelet
This is the recently loadable saves and its tempfile.
To set up the blueprint, begin by placing a foundry configured to produce foundry in its recipe slot.
Attach a constant combinator pre-filled with the four required raw materials for the foundry’s operation, then connect an infinity pipe set to lubricant.
Once assembled, save the entire setup as a blueprint.
When deploying it, note that the order of the four item ingredients does not matter, but lubricant must be the final parameter in the input sequence.
After placing the blueprint, manually select the turbo underground belt recipe in the foundry.
blueprint.zip
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blueprint.tmp.zip
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Re: [2.0.47] Crashed on saving (InfinityPipe::save - Blueprint Parameters)

Posted: Wed May 07, 2025 4:14 pm
by Rseding91
Thanks for the report. This is now fixed for the next release.

Re: [2.0.47] Crashed on saving (InfinityPipe::save - Blueprint Parameters)

Posted: Wed May 07, 2025 4:16 pm
by PPPlatelet
This bug still exist with entity ghost.

Re: [2.0.47] Crashed on saving (InfinityPipe::save - Blueprint Parameters)

Posted: Wed May 07, 2025 7:13 pm
by Rseding91
PPPlatelet wrote: Wed May 07, 2025 4:16 pm This bug still exist with entity ghost.
That's because:
Rseding91 wrote: Wed May 07, 2025 4:14 pm Thanks for the report. This is now fixed for the next release.