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[Genhis][2.0.43] Asteroid collectors causing high memory usage

Posted: Sun May 04, 2025 5:39 pm
by DemonicLaxatives
* While testing stuff in the editor, I built a lot of asteroid collectors and sent them towards the shattered planet.
* At some point the game started using an unreasonable amount of ram.
* The game would then always use a lot of memory while the save was open, about 10GB, pretty much all of the spare memory on my system.
* This was resolved by deleting the collectors and undoing it.
* I tested the save on 2.0.47. and the behavior persisted.
* I am however unable to produce the exact steps to arrive at this state, but I've provided the save in the attachments.
* In the attached save there is the platform "grapper", that is where the problematic asteroid collectors are.

Re: [Genhis][2.0.43] Asteroid collectors causing high memory usage

Posted: Mon May 05, 2025 9:49 am
by Genhis
Thanks for the report, this is fixed for 2.0.48. Asteroid collectors disabled by circuit network are still tracking asteroid chunks, so that they can immediately start collecting when re-enabled, and in this state they didn't do their cleanup operation causing "nullptr" entries to pile up.