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[2.0.47] Back/Forward shortcuts not working for Mouse 4/5 buttons
Posted: Fri May 02, 2025 3:06 pm
by Tooster
Shortcuts for "back" and "forward" don't work with Mouse 4 and Mouse 5 buttons.
When trying to navigate between windows in game that allow going back/forward, such as map view, using Mouse 4 and Mouse 5 (configured in the settings as back/forward) doesn't do anything.
Expected behavior:
It should work the same as using Alt+Left/Right
System info: Linux (ubuntu 24.04, running on steam)
Re: [2.0.47] Back/Forward shortcuts not working for Mouse 4/5 buttons
Posted: Sun May 04, 2025 2:27 am
by credomane
Not sure why it isn't working for you. It is working for me on Arch Linux also through steam. As a matter of fact it was driving me insane and I had to remove those particular shortcuts off my mouse 4/5 buttons.
Re: [2.0.47] Back/Forward shortcuts not working for Mouse 4/5 buttons
Posted: Sun May 04, 2025 9:45 am
by Tooster
Thanks, that hinted me to try something else: I looked in the menu for the other shortcuts I have bound for mouse button 4/5 and I found that I set them to Pavement Drive Assist mod's "toggle cruise control" and "toggle driving assistant". After I rebound those shortcuts to SHIFT + Mouse 4/5, it now works in map view as expected.
Now the question remains: is it the bug of the game, that the shortcuts are consumed, for example in map view, or is it the mod's fault? If it's the first one, it would be nice if factorio showed conflicts or given some information why something might not work.
I have also reported this problem to he mod page now:
https://mods.factorio.com/mod/PavementD ... c3b0a4e739
Re: [2.0.47] Back/Forward shortcuts not working for Mouse 4/5 buttons
Posted: Sun May 04, 2025 11:47 am
by Rseding91
The mod hotkeys are specifically set to block game actions in its lua definition.
Re: [2.0.47] Back/Forward shortcuts not working for Mouse 4/5 buttons
Posted: Sun May 11, 2025 6:55 pm
by Tooster
Rseding91 wrote: Sun May 04, 2025 11:47 am
The mod hotkeys are specifically set to block game actions in its lua definition.
Yup, after checking in with mod author, nothing better to do there. IMO the best option would be to color the binding background in red if there are clashing keybindings, so that would be on your guys' side. You know, similar to how it shows in minecraft. A low hanging fruit, I think.