Edgeless Planets
Posted: Wed Apr 30, 2025 4:44 pm
IF you never added limit to map size, you most likely won't get why I sugest this. The space Exploration (mod)'s planets are a better exemple why this sugestion would make the game more interesting and enjoyable
This would simulate a round planet instead of a flat, bordered area. There would be no visual corner, no visible limit—moving diagonally would eventually lead you back to your starting point from the opposite side, without hitting a "map end."
It’s a feature that would greatly enhance immersion and make the planet feel like a real, continuous world, not just a big square.
And the best is traveling with trains
TL;DR
Make planets wrap around, so when reaching the map edge, you can't tell because you just passed onto the other eage, on the opposite side—making the world feel round instead of flat.What?
I suggest changing the way planetary maps work by making them edgeless, or rather, looped. This means when a player reaches the edge of the map—whether horizontally, vertically, or diagonally—they seamlessly appear on the other side, continuing movement without interruption.This would simulate a round planet instead of a flat, bordered area. There would be no visual corner, no visible limit—moving diagonally would eventually lead you back to your starting point from the opposite side, without hitting a "map end."
Why?
Because right now, the world is just an infinite flat planet, and when you reach the end breaking immersion.It’s a feature that would greatly enhance immersion and make the planet feel like a real, continuous world, not just a big square.
And the best is traveling with trains