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				[2.0.45] Crash rendering tile with image scale at 0 (TileTransitionRenderHelper::drawSpriteMaskedTinted)
				Posted: Wed Apr 23, 2025 3:33 pm
				by Osmo
				Put the following code in data-updates.lua
Code: Select all
data.raw.tile["concrete"].variants.transition.overlay_layout.side.scale = 0
Place concrete in a new world, or load a save with concrete placed. Game crashes when attempting to render it.
 
			
					
				Re: [2.0.45] Crash rendering tile with image scale at 0 (TileTransitionRenderHelper::drawSpriteMaskedTinted)
				Posted: Thu Apr 24, 2025 6:13 pm
				by Rseding91
				Can you post a save file that crashes when loaded? I'm not having luck making it crash.
			 
			
					
				Re: [2.0.45] Crash rendering tile with image scale at 0 (TileTransitionRenderHelper::drawSpriteMaskedTinted)
				Posted: Sat Apr 26, 2025 2:44 pm
				by Osmo
				Rseding91 wrote: Thu Apr 24, 2025 6:13 pm
Can you post a save file that crashes when loaded? I'm not having luck making it crash.
 
Sorry it took that long, i didn't receive a notification.
Here's the save file:
And here's a recording of a crash happening: