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[2.0.45] Crash rendering tile with image scale at 0 (TileTransitionRenderHelper::drawSpriteMaskedTinted)

Posted: Wed Apr 23, 2025 3:33 pm
by Osmo
Put the following code in data-updates.lua

Code: Select all

data.raw.tile["concrete"].variants.transition.overlay_layout.side.scale = 0
Place concrete in a new world, or load a save with concrete placed. Game crashes when attempting to render it.

Re: [2.0.45] Crash rendering tile with image scale at 0 (TileTransitionRenderHelper::drawSpriteMaskedTinted)

Posted: Thu Apr 24, 2025 6:13 pm
by Rseding91
Can you post a save file that crashes when loaded? I'm not having luck making it crash.

Re: [2.0.45] Crash rendering tile with image scale at 0 (TileTransitionRenderHelper::drawSpriteMaskedTinted)

Posted: Sat Apr 26, 2025 2:44 pm
by Osmo
Rseding91 wrote: Thu Apr 24, 2025 6:13 pm Can you post a save file that crashes when loaded? I'm not having luck making it crash.
Sorry it took that long, i didn't receive a notification.
Here's the save file:
tile_crash.zip
(130.8 KiB) Downloaded 6 times
And here's a recording of a crash happening:
Factorio - 2025-04-26 17-41-47.mp4
(8.07 MiB) Downloaded 7 times