[2.0.45] Fuels or nutrients can sometimes lose 1% of its energy value
Posted: Tue Apr 15, 2025 7:04 pm
Hello,
During my first time on Gleba, I have tried to understand how to link recipes to nutrients.
For instance:
- a nutrient is 2 MJ yummy value,
- the bioflux to nutrient recipe takes 2 secs (1 sec on biochamber with x2 speed),
- the biochamber's yummy consumption is 0.5MW.
So using Biochamber using batchs of 4 times the bioflux to nutrients recipe should consume exactly 1 nutrient in theory.
Well... in practice, there can be 1% loss from nowhere depending on how fast the inputs are coming to the biochamber.
Here is a gif as a demo (video format as attachment): And the problem also exists on furnaces recipes !
So the problem is easy to reproduce:
- place two biochambers / furnaces
- place exactly 1 nutrient / fuel on each machine
- for biochambers, select a recipe (for instance bioflux to nutrients here)
- on one of the machine, place lots of inputs (for instance bioflux / iron ores)
- on the other machine, place enough inputs to process 1 recipe at a time
And I did not expect this 1% loss at all. So far I tried to find a mention of this somewhere in the Factorio wiki and this forum, nothing... Did I miss something ?
The issue occurs on Windows and Linux for the tests, on version 2.0.43 and 2.0.45, with or without the Space Age DLC (with furnaces).
I really hope this problem be considered as a bug and be fixed. The current workaround is to ensure that the machine will never have a downtime until the fuel / nutrient is completly consumed.
Thank you !
Asere
During my first time on Gleba, I have tried to understand how to link recipes to nutrients.
For instance:
- a nutrient is 2 MJ yummy value,
- the bioflux to nutrient recipe takes 2 secs (1 sec on biochamber with x2 speed),
- the biochamber's yummy consumption is 0.5MW.
So using Biochamber using batchs of 4 times the bioflux to nutrients recipe should consume exactly 1 nutrient in theory.
Well... in practice, there can be 1% loss from nowhere depending on how fast the inputs are coming to the biochamber.
Here is a gif as a demo (video format as attachment): And the problem also exists on furnaces recipes !
So the problem is easy to reproduce:
- place two biochambers / furnaces
- place exactly 1 nutrient / fuel on each machine
- for biochambers, select a recipe (for instance bioflux to nutrients here)
- on one of the machine, place lots of inputs (for instance bioflux / iron ores)
- on the other machine, place enough inputs to process 1 recipe at a time
And I did not expect this 1% loss at all. So far I tried to find a mention of this somewhere in the Factorio wiki and this forum, nothing... Did I miss something ?
The issue occurs on Windows and Linux for the tests, on version 2.0.43 and 2.0.45, with or without the Space Age DLC (with furnaces).
I really hope this problem be considered as a bug and be fixed. The current workaround is to ensure that the machine will never have a downtime until the fuel / nutrient is completly consumed.
Thank you !
Asere