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[boskid][2.0.42] Walls use wrong remnant sprite

Posted: Sun Mar 30, 2025 7:14 pm
by danie59823
When biters destroy horizontal walls, it uses the remnant sprites for vertical walls. It should use the remnant sprites for horizontal walls. It seems to happen always.
Horizontal walls using the vertical wall remnant sprite after being destroyed
Horizontal walls using the vertical wall remnant sprite after being destroyed
wrong wall remnants.png (2.39 MiB) Viewed 438 times
factorio-current.log
log file
(24.18 KiB) Downloaded 7 times

Re: [boskid][2.0.42] Walls use wrong remnant sprite

Posted: Mon Mar 31, 2025 8:03 am
by boskid
For a moment i had a weird feeling of deja vu of "i was already fixing that", and it turns out 2 years ago i fixed pipe corpses. Now i also fixed wall corpses. I made walls corpse use the same logic as pipes corpse. Issue is now fixed for 2.0.44.
wall to pipe comparison