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[boskid][2.0.42] crash when writing deconstruction filters via script

Posted: Sun Mar 23, 2025 11:37 pm
by SunBlade
issue:
scripts writing deconstruction planner filter slots may crash the game.

required conditions:
  • assigning a new table to the entity_filters property of a deconstruction planner. both planner types (items in an inventory and records in a shelf) are affected.
  • the new table contains an entry with a missing name property.
how to reproduce:
  1. load the supplied crash test save. no mods, just normal space age.
  2. entering either of these commands into the console will crash the game.
    • /c game.player.cursor_stack.entity_filters = table.deepcopy(game.player.cursor_stack.entity_filters)
    • /c game.blueprints[1].entity_filters = table.deepcopy(game.blueprints[1].entity_filters)

Re: [boskid][2.0.42] crash when writing deconstruction filters via script

Posted: Mon Mar 24, 2025 9:53 am
by boskid
Thanks for the report. Issue is now fixed for 2.0.43.