issue with Fulgoran Vault Ruins on Ribbon world
Posted: Sat Mar 22, 2025 2:00 am
The only way to unlock scrap recycling and the recycler (and all other tech from Fulgora locked behind it) is to mine a Fulgoran vault ruin by hand. The problem with this is that it is 9 tiles high and 14 tiles wide, which creates 2 issues for extreme ribbon worlds. Firstly it means ribbon worlds that are 13 tiles wide or less are now impossible, but even if it fits there's a second unintended issue:
I'm playing on a 9 tile high ribbon world which means it technically can spawn. However, since entities don't spawn if they don't fit on the ribbon, I am now unable to unlock scrap processing unless I walk until I find one that spawned exactly centered on my map. to give some perspective here - with console command setting the game speed to x1000 I've yet to find one after walking for over 2 hours straight in the same direction (even if I find one at this point it would take literal days to walk to it with achievements active).
Simple solution: Change the unlock condition for recyclers and scrap processing to "mine 100 scrap" instead of specifically a rare type of ruin. Thoughts?
I'm playing on a 9 tile high ribbon world which means it technically can spawn. However, since entities don't spawn if they don't fit on the ribbon, I am now unable to unlock scrap processing unless I walk until I find one that spawned exactly centered on my map. to give some perspective here - with console command setting the game speed to x1000 I've yet to find one after walking for over 2 hours straight in the same direction (even if I find one at this point it would take literal days to walk to it with achievements active).
Simple solution: Change the unlock condition for recyclers and scrap processing to "mine 100 scrap" instead of specifically a rare type of ruin. Thoughts?