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[2.0.41] Error loading Base mod: tile prototype "empty-space" missing

Posted: Tue Mar 18, 2025 1:03 am
by Swanofthedab
On a fresh install and without the cloud active and verifying game files I receive an error message while the game is loading that reads
Error loading Base Mod.
Error: tile prototype "empty-space" [tile] is missing
when I click on confirm the application closes.

Attached is a screen shot of the error received.

My expectation was for the game to launch as I have 1300 hours in the game
Factorio bug.jpg
Factorio bug.jpg (44.45 KiB) Viewed 1447 times

Re: [2.0.41] Game failing to load missing prototype tile "empty-space"

Posted: Tue Mar 18, 2025 1:17 am
by Loewchen
Post the log, see 52433.

Re: [2.0.41] Game failing to load missing prototype tile "empty-space"

Posted: Thu Mar 27, 2025 2:18 am
by Swanofthedab
Here are the current and previous logs

Re: [2.0.41] Error loading Base mod: tile prototype "empty-space" missing

Posted: Thu Mar 27, 2025 6:18 am
by robot256
This is a modded game, so the first cause to rule out is a mod or group of mods doing something dumb. SearchlightAssault is the most likely among them to manipulate tile deifnitions, try removing it and see if the error goes away.

Re: [2.0.41] Error loading Base mod: tile prototype "empty-space" missing

Posted: Fri Mar 28, 2025 10:03 am
by boskid
Not a bug. "empty-space" tile must be defined when space_travel feature flag is enabled, one of the mods enables space_travel feature flag and does not provide "empty-space" tile. It looks like if you update those mods, then all-armors-can-fly mod will have an extra dependency on enable-all-feature-flags and enable-all-feature-flags provides the "empty-space" tile making the game to load. Base game does not use space_travel and SA uses space_travel while also providing empty-space tile so this errors being shown in consequence of your mods composition. Update your mods.

Re: [2.0.41] Error loading Base mod: tile prototype "empty-space" missing

Posted: Mon Nov 10, 2025 4:57 pm
by CountCriso
I'm having this same error how am I meant to update my mods when the game won't load? This really does feel like a bug, since usually mod issues trigger the dialogs that let you change what mods you have active.

Re: [2.0.41] Error loading Base mod: tile prototype "empty-space" missing

Posted: Tue Nov 11, 2025 1:48 pm
by Loewchen
CountCriso wrote: Mon Nov 10, 2025 4:57 pm I'm having this same error how am I meant to update my mods when the game won't load?
You can disable mods by editing the mod-list file or deleting them from the installation, if this does not work for you open a Technical help topic.

Re: [2.0.41] Error loading Base mod: tile prototype "empty-space" missing

Posted: Sat Dec 20, 2025 11:04 pm
by spro123
boskid wrote: Fri Mar 28, 2025 10:03 am Not a bug. "empty-space" tile must be defined when space_travel feature flag is enabled, one of the mods enables space_travel feature flag and does not provide "empty-space" tile. It looks like if you update those mods, then all-armors-can-fly mod will have an extra dependency on enable-all-feature-flags and enable-all-feature-flags provides the "empty-space" tile making the game to load. Base game does not use space_travel and SA uses space_travel while also providing empty-space tile so this errors being shown in consequence of your mods composition. Update your mods.
I just encountered that problem it seems like a huge design oversight to not have a button to 'disable all mods' and make solving the issue one button press rather then find a forum like this to figure out the problem and even harder to figure out the mod offender

Re: [2.0.41] Error loading Base mod: tile prototype "empty-space" missing

Posted: Sun Dec 21, 2025 10:14 am
by CountCriso
Loewchen wrote: Tue Nov 11, 2025 1:48 pm
CountCriso wrote: Mon Nov 10, 2025 4:57 pm I'm having this same error how am I meant to update my mods when the game won't load?
You can disable mods by editing the mod-list file or deleting them from the installation, if this does not work for you open a Technical help topic.
Thank you this does work.

I respectfully submit that any problem that forces the user to manually edit files to fix should qualify as a bug.