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				[Rseding] [2.0.41] Desync, no mods
				Posted: Mon Mar 17, 2025 12:20 am
				by BlueMarkers
				Loaded the game and immediately desynced. A second load was successful, so I'm not sure how useful this will be...unable to reproduce but passing along anyways.
https://drive.google.com/file/d/18vbn5B ... sp=sharing 
			
					
				Re: [2.0.41] Desync, no mods
				Posted: Tue Mar 18, 2025 1:10 pm
				by BlueMarkers
				It seems to be happening again only when I join the game initially.
Join
Immedially desync
Rejoin
No issues
If I fully exit the game I'll desync when I rejoin.
https://drive.google.com/file/d/1LCqMts ... sp=sharing
https://drive.google.com/file/d/1pzrv8M ... sp=sharing 
			
					
				Re: [2.0.41] Desync, no mods
				Posted: Wed Mar 19, 2025 6:22 pm
				by struppi
				Same here. Using the official docker image (factoriotools/factorio:stable).
Server was running for a while but empty. No one was playing when I tried to join. Tried two times but every time got a desync. Restarted the server and then the join worked.
thanks
PS: have the reports if you want them DM me, too lazy to upload them somewhere if not needed
			 
			
					
				Re: [2.0.41] Desync, no mods
				Posted: Wed Mar 19, 2025 6:24 pm
				by struppi
				Oh and a friend also had the desync issue last time when we played on Saturday where 2 players were online the he joined, desynced retried and worked.
			 
			
					
				Re: [2.0.41] Desync, no mods
				Posted: Wed Mar 19, 2025 8:35 pm
				by Rseding91
				Thanks for the report and the desync report files. This is now fixed for the next release (2.0.43)