[2.0.41 vanilla] Underground belt bug
Posted: Thu Mar 13, 2025 1:17 pm
(I am quite sure this is a duplicate, but I still wanted to record this just in case it is not.)
In the release notes for 2.0.40, there is an entry reading "Fixed another bug related to smart underground belt building." There is no bug ID to go with it, so I'm not sure if the intent was to fix the issue described in this post.
There is still a rather annoying bug remaining in vanilla, unmodded 2.0.41 whereby a ghosted pair of underground spanning any entity will fail to be built when dragging real belts across the underground-entity span. For example: If there is a ghosted underground belt immediately to the left of a real splitter, and to the immediate right of the splitter, the underground belt's pair, dragging belt in the direction of the underground belt will result in only the first underground belt tile being built, not both.
It is probably better to explain in video than in text, so kindly refer to this clip.
If this was fixed for 2.0.40, then there is a regression for 2.0.41.
In the release notes for 2.0.40, there is an entry reading "Fixed another bug related to smart underground belt building." There is no bug ID to go with it, so I'm not sure if the intent was to fix the issue described in this post.
There is still a rather annoying bug remaining in vanilla, unmodded 2.0.41 whereby a ghosted pair of underground spanning any entity will fail to be built when dragging real belts across the underground-entity span. For example: If there is a ghosted underground belt immediately to the left of a real splitter, and to the immediate right of the splitter, the underground belt's pair, dragging belt in the direction of the underground belt will result in only the first underground belt tile being built, not both.
It is probably better to explain in video than in text, so kindly refer to this clip.
If this was fixed for 2.0.40, then there is a regression for 2.0.41.