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Does the yield of Fluorine fields on Aquilo diminish?

Posted: Mon Mar 10, 2025 10:47 am
by Holy-Fire
Question in title.

For oil, the yield diminishes in a specific way until it reaches a minimal value for that field.

Does Fluorine work the same way? If so, are the numbers the same (300 cycles per percent, 10*yield produced per cycle, minimum yield is the highest between 20% absolute and 20% of original)?

It seems that, unlike oil, nothing appears in the "expected resources" row, which made me doubt that it does diminish.

Whatever the answer, if anyone here has a habit of working on a wiki, that would be useful information to add.

Re: Does the yield of Fluorine fields on Aquilo diminsh?

Posted: Mon Mar 10, 2025 11:34 am
by pioruns
Does crude oil field diminish on Aquilo?

Re: Does the yield of Fluorine fields on Aquilo diminsh?

Posted: Mon Mar 10, 2025 2:49 pm
by Holy-Fire
pioruns wrote: Mon Mar 10, 2025 11:34 am Does crude oil field diminish on Aquilo?
Good question, but it does have "expected resources" filled in like on Nauvis, so if that's any indication, yes.

Re: Does the yield of Fluorine fields on Aquilo diminish?

Posted: Mon Mar 10, 2025 9:55 pm
by Holy-Fire
I was hoping to learn from other people's experience, but I guess there's only one way to find out.

I tested it out. If there's demand I can share screenshots and calculations, but for now I'll share the main results.

Oil on Aquilo seems to work exactly like on Nauvis.

As for Fluorine, it's similar, but with a few differences.

It turns out that what I perceived as "Expected resources not being displayed" is actually the game rounding down the amount/s to an integer. So for my already depleted fields, which had fractional yield, it was rounded to 0 and not shown. I consider this a bug.

Anyway, it does get depleted, but with different parameters.

Unlike oil, it takes only 100 cycles for yield to diminish by 1%, rather than 300 cycles.

Also, it doesn't get a x10 increase. 300% yield will give 3 Fluorine/second with no bonuses.

Edit: Just like oil, it continues to diminish until it reaches 20% yield or 20% of the original yield, whichever is higher.

Re: Does the yield of Fluorine fields on Aquilo diminish?

Posted: Tue Mar 11, 2025 5:04 pm
by pioruns
Thank you for the tests.
Now I know this, I think I will put productivity modules into all pumpjacks on Nauvis and Aquilo too. Hopefully on Aquilo I will have enough power, because my last attempt to kick start a base was not successful, as I experimented with everything myself without reading anything about this planet, apart from built-in game entry. :P

Re: Does the yield of Fluorine fields on Aquilo diminish?

Posted: Tue Mar 11, 2025 8:02 pm
by Holy-Fire
pioruns wrote: Tue Mar 11, 2025 5:04 pm Thank you for the tests.
Now I know this, I think I will put productivity modules into all pumpjacks on Nauvis and Aquilo too. Hopefully on Aquilo I will have enough power, because my last attempt to kick start a base was not successful, as I experimented with everything myself without reading anything about this planet, apart from built-in game entry. :P
Productivity vs. Speed on pumpjacks is another interesting problem, which I've spent some time thinking about in the past. But back then it either worked differently, or I was wrong about how it works. (Specifically, I thought that the minimum is 20%, I didn't know that it can also be 20% of the original yield.)

Recently I thought about it again, and reached this conclusion - unless you are using beacons, productivity modules are *never* better than speed modules.

If the pumpjack is assisted by a beacon with speed modules, productivity can be helpful, but it depends on a lot of factors.