Page 1 of 1
flow_speed_multiplier as a fluid property
Posted: Fri Mar 07, 2025 1:41 am
by protocol_1903
I think that each fluid should have some viscosity or flow speed multiplier property, such that each fluid can flow faster or slower through a network. Stuff like gases can be uber fast, and liquids can be slower. Perhaps also a temperature dependent multiplier as well, so that hotter/colder fluids flow faster/slower.
All this to say, we need some variety with the new fluid mechanics. It's all too samey right now, not much different from the electrical network where there's essentially no limits. And with no in-game differentiation mechanically between multiple pipe networks until you hit a ceiling, there's not much depth to it.
Re: flow_speed_multiplier as a fluid property
Posted: Fri Mar 07, 2025 5:16 am
by Muche
To me, this sounds like the exact opposite of what fluids 2.0 wanted to achieve -
FFF-416.
Re: flow_speed_multiplier as a fluid property
Posted: Fri Mar 07, 2025 6:20 am
by protocol_1903
Muche wrote: Fri Mar 07, 2025 5:16 am
To me, this sounds like the exact opposite of what fluids 2.0 wanted to achieve -
FFF-416.
Linking an entire FFF doesn't prove a point. Fluids 2.0 was implemented to solve a few key issues: lag, junctions, unpredictability, black box nature, and flow limitations. It swung way past what it was aiming for, which you can take as good or bad. Even so, the suggestion would both be predictable and understandable without a massive table of data. And it would bring back some of the depth of the old system instead of the homogeneity of the current one. Don't get me wrong, the performance improvements are immense, but maybe some small percentage of those improvements should be traded out for more mechanics and interactions.
And some of the issues mentioned in the FFF are still issues in 2.0. The comment about the oxidizer and fuel chemplants receiving water at different rates? Still happens. Unlimited fluid flow? Sure, for 300 tiles, except then we get weird giant pump stations between segments instead of single pumps every hundred tiles. Junctions? Still an issue.
All I'm asking for is a bit of mechanical variety. Something for mods to play with.