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Brush deconstruction tool

Posted: Thu Mar 06, 2025 11:57 pm
by erkki772
Like making floor, but deconstruction. Swipe away some parts without limit of square area. I think it would be less heavy compared to big square deconstruction

Re: Brush deconstruction tool

Posted: Fri Mar 07, 2025 1:26 am
by Muche
I don't understand how it would be easier to use than, e.g. a filtered deconstruction planner used on a "small" square or several "small" squares.

Re: Brush deconstruction tool

Posted: Fri Mar 07, 2025 2:55 am
by erkki772
Muche wrote: Fri Mar 07, 2025 1:26 am I don't understand how it would be easier to use than, e.g. a filtered deconstruction planner used on a "small" square or several "small" squares.
Let's say i have some diagonal stuff and only some parts need to be deleted. It would allow better deconstruction there. Or round. There's been tons of times i spam delete stuff in smaller area and brush tool could've helped there. Not everything is perfect square in game. Like rails

Re: Brush deconstruction tool

Posted: Fri Mar 07, 2025 3:56 am
by AnriMachishiro
As a big fan of Rail World map, I'd strongly agree with OP.
After a mine depletion,
- I just want to:
get my electric mining drills, furnaces, railways back for further use
- I don't want to:
cut trousands of trees with the railway together
get fishes in the water with the railway together

Re: Brush deconstruction tool

Posted: Fri Mar 07, 2025 4:42 am
by Mr Wednesday
I think something like this might be great for clearing forest for a diagonal rail line. It's easy for me to do cutting for horizontal or vertical, but diagonal is a pain.
AnriMachishiro wrote: Fri Mar 07, 2025 3:56 am As a big fan of Rail World map, I'd strongly agree with OP.
After a mine depletion,
- I just want to:
get my electric mining drills, furnaces, railways back for further use
- I don't want to:
cut trousands of trees with the railway together
get fishes in the water with the railway together
A filtered deconstruction planner is your friend. Set it up to exclude trees, cliffs, etc. (or if you have few enough types of things to pick up, set it up to only include those things).

Re: Brush deconstruction tool

Posted: Fri Mar 07, 2025 5:05 am
by Muche
I see. I misunderstood the floor reference as wanting to deconstruct only tiles in a manner similar to manual tiles building.

This could be accomplished by using super-force building a ghost of an entity unlikely to exist in the network, for example an epic Cryogenic plant, as the brush to mark stuff for deconstruction, then remove all plant ghosts with one filtered decon planner.

Re: Brush deconstruction tool

Posted: Fri Mar 07, 2025 5:37 am
by AnriMachishiro
Mr Wednesday wrote: Fri Mar 07, 2025 4:42 am I think something like this might be great for clearing forest for a diagonal rail line. It's easy for me to do cutting for horizontal or vertical, but diagonal is a pain.
AnriMachishiro wrote: Fri Mar 07, 2025 3:56 am As a big fan of Rail World map, I'd strongly agree with OP.
After a mine depletion,
- I just want to:
get my electric mining drills, furnaces, railways back for further use
- I don't want to:
cut trousands of trees with the railway together
get fishes in the water with the railway together
A filtered deconstruction planner is your friend. Set it up to exclude trees, cliffs, etc. (or if you have few enough types of things to pick up, set it up to only include those things).
Oh that helps. Thanks!