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Deconstruction tile/entity and Superforce Building
Posted: Thu Mar 06, 2025 6:03 pm
by Epb7304
TL;DR
Add a fake tile/entity that sets whatever it intersects for deconstruction
What?
I propose that a new tile and 1x1 entity be added that can be put into blueprints that marks whatever they intersect for deconstruction but does not actually place the tile/entity
Why?
This would allow for more complex blueprints that can layer over each other, allowing us to remove unwanted tiles easily enough, currently I am just using wooden chests since my bots should never have access to them and then removing them afterwards
Re: Deconstruction tile/entity and Superforce Building
Posted: Thu Mar 06, 2025 6:15 pm
by TheFrizz
I was just thinking about this same feature request. Additionally some kind of checkbox on the blueprint to shortcut filling in all gaps with this deconstruction marker would be nice.
Re: Deconstruction tile/entity and Superforce Building
Posted: Thu Mar 06, 2025 6:42 pm
by eugenekay
Land Mines are great as a “tile occupier” in Blueprints:
- 1x1 Entity with no Inventory or annoying interactions with Inserters, and which can be walked-over by friendly characters
- Cheap recipe, easily placed or removed by Construction bots
- Nobody expects the Land mine inquisition! There’s not much downside to leaving them in-place, and it spices things up when the perimeter defenses get breached.
Re: Deconstruction tile/entity and Superforce Building
Posted: Thu Mar 06, 2025 8:32 pm
by Muche