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[2.0.37] FurnacePrototype does not respect if the recipe allows quality if the modules are already present in the entity

Posted: Sat Mar 01, 2025 9:35 pm
by Green_boyY
  1. What did I do: I'm currently working an a mod featuring modified recyclers. The recycler and most of its recipes allow for quality. But I have one subset of recipes (different recipe-category) where I don't want quality to happen.
  2. What happened: Recipe in a 'assembling-machine' version of the recycler. notice how I can't add quality modules.
    grafik.png
    grafik.png (185.7 KiB) Viewed 490 times
    'furnace' version of the recycler with quality modules producing quality items, even tho the recipe shouldn't allow it
    grafik.png
    grafik.png (426.33 KiB) Viewed 490 times
    interface of the furnace only doesn't allow the usage of quality modules, if output is full/blocked
    grafik.png
    grafik.png (362.53 KiB) Viewed 490 times
    grafik.png
    grafik.png (346.6 KiB) Viewed 490 times
  3. What do I expect to happen instead I expect the crafting result to not be effected by quality, whether the module is mistakenly present or not
  4. How often does it happen As far as I can tell with quality being based on chance it always happens

Re: [2.0.37] FurnacePrototype does not respect if the recipe allows quality if the modules are already present in the en

Posted: Thu Apr 24, 2025 7:07 pm
by Rseding91
Thanks for the report however I don't believe we will be changing this. Furnaces were inherently designed to pass on module effects to recipes. If you don't want that behavior, you'll have to use an assembling machine.